04-20-2017, 02:18 PM | #541 | |
Join Date: Jun 2013
|
Re: [RPM] Post your rituals here
Quote:
Creating a two-way gate means creating... two gates. A one-way gate only needs the one, as it simply teleports you to another location. The former seems to me like it should cost more, not so much due to any function of how useful it is, but because it involves created a gate at a distance. For example, a ritual to create a one-way gate to teleport soldiers at your base camp to your current location would need to pay for Range, so I don't see why one that also creates a gate that lets you go back to the base camp at the same time should cost less.
__________________
GURPS Overhaul |
|
04-20-2017, 03:55 PM | #542 | |
Join Date: Sep 2011
Location: Sweden
|
Re: [RPM] Post your rituals here
Quote:
Adding the range modifiers together, should the GM allow it, feels like a more fair cost. energy required for distance really adds up quickly by vanilla rules.. |
|
04-20-2017, 06:49 PM | #543 | ||||
Join Date: Jun 2013
|
Re: [RPM] Post your rituals here
Quote:
Quote:
Quote:
__________________
GURPS Overhaul |
||||
04-20-2017, 07:30 PM | #544 | |
Join Date: Sep 2011
Location: Sweden
|
Re: [RPM] Post your rituals here
Quote:
|
|
05-09-2017, 08:21 PM | #545 |
Join Date: Jun 2010
|
Re: [RPM] Post your rituals here
Not sure how to build this one. It's based off the proxy rituals from Unknown Armies - basically a way to make other people take the magic bullet for you.
Curse Proxy Spell Effects: Lesser Control Magic. Inherent Modifiers: Meta-Magic. Greater Effects: 0 (x1). This blocking spell is cast upon another living being (undead and spirits count, for the purposes of this spell, since they can resist magic with HT or Will) within range. For the duration of this spell, you can block a spell cast directly on you (normally the spell that have resistance rolls) by rolling your effective skill/2 +3, just as if you were "parrying". A successful "parry" roll causes the spell targeting you is deflected onto Curse Proxy's subject instead - the subject of Curse Proxy must make the resistance roll and they suffer the effects of the hostile spell instead if they fail. If the Curse Proxy subject makes the resistance roll and wins the Quick Contest, the hostile spell fails as if you resisted it. The Proxy Curse subject may defend against deflected spells with any wards, Magic Resistance, or anti-magic items they have on hand. Typical Casting: Lesser Control Magic (5) + Range, 10 yards (4) + Duration, 1 hour (3) + Meta-Magic (30). 42 energy (42x1). |
05-18-2017, 07:47 PM | #546 |
Join Date: Oct 2015
Location: New England
|
Re: [RPM] Post your rituals here
Hi, folks.
I welcome your comments on this spell, which is intended for mass combat situations or dealing with large, hostile crowds. In itself it does not deal damage or even buff much, but I think it captures the flavor of some of he magic one encounters in fiction, and that it could be the sort of maneuver that could decide a battle. Would it be appropriate to modify the cost to account for its limitations to sight and access to an open view of the sky? Would it be fair to say that there could be mundane reactions to the illusion for those outside the area of effect who happen to see it? Or that foes in the area of effect must roll a Fright Check every additional time they look at the illusion? Omen Caelestis Spell Effects: Greater Create/Destroy Energy + Sense Mind + Strengthen Mind + Control Mind + Control Mind + Destroy Mind Inherent Modifiers: Altered Traits, Bestows a Penalty. Greater Effects: 1 (×3). This spell requires open visibility of the sky. It creates an illusion of an astronomical event overhead (300 yds), such as a solar or lunar eclipse, sundogs or moondogs, the appearance of a comet, meteor shower, a new constellation, etc. All in the area of effect are compelled to immediately glance at it. Foes who see it are mentally stunned and become frightened (including a Fright Check at -3). Those friendly or allied to the caster are granted Fearlessless 5 (B55) until the spell expires. Typical Casting: Greater Create/Destroy Energy (5) + Sense Mind (2) + Strengthen Mind (3) + Control Mind (5) + Control Mind (5) + Destroy Mind (5) + Duration, 10 minutes (1) + Area, 100 yds (16) + Altered Traits, Fearlessness 5 (10) + Bestows a Penalty, narrow, Fright Check, −3 (4) Range, 300 yds (13). 207 energy (69×3). |
05-24-2017, 09:15 PM | #547 | |
Join Date: Oct 2015
Location: New England
|
Re: [RPM] Post your rituals here
Quote:
Curse Proxy Spell Effects: Lesser Control Magic, Lesser Sense Magic, Lesser Sense Mind Inherent Modifiers: Meta-magic Greater Effects: 0 (x1). Typical Casting: Lesser Control Magic (5) + Lesser Sense Magic (2) + Lesser Sense Mind (2) + Duration, 1 hour (3) + Meta-magic (30) + Range, 10 yds (4). 46 energy (46x1). |
|
06-13-2017, 11:13 AM | #548 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
|
Re: [RPM] Post your rituals here
Both of these rituals are adapted from GURPS Cabal.
Planar Visit Project caster’s mind into another Realm. “The caster projects his ka to another Realm. The caster’s senses are altered to correspond to the average plane dweller’s. If the spell ends before the caster’s ka rejoins his body, or if his body is harmed while his spirit is away, he must roll vs. HT to stay alive! The caster’s body is totally defenseless for the duration of the spell.” Spell Effects: Greater Control Mind Inherent Modifiers: Extradimensional Range, Speed Greater Effects: 1 (x3) Typical Casting: Greater Control Mind (5) + Extradimensional Range (10) + Speed, 10 yards/second (4) + Duration, 3 hours (4). 69 energy. (23 x 3) Note that this is meant to provide a rough equivalent to Astral Travel (Psionic Powers) for mages. Plane Shift The caster physically shifts to another Realm. If he is travelling to the Astral Plane, he appears at the spot that corresponds to his current location in the Near Astral (or vice versa if traveling from the Near Astral to the Material), or to a point in the Deep Astral specified upon casting. Spell Effects: Greater Create Crossroads Inherent Modifiers: Extradimensional Range Typical Casting: Greater Create Crossroads (6) + Extradimensional Range (10) + Subject Weight, 300 lbs (3). 57 energy (19 x 3). |
06-15-2017, 10:11 AM | #550 |
Join Date: Sep 2011
Location: Sweden
|
Re: [RPM] Post your rituals here
Round Shape in Square Hole
Spell Effects: Greater Control Matter. Inherent Modifiers: Area Of Effect. Greater Effects: 1 (×3). For those that travel time for any reason, the Hounds of Tindalos are a constant threat. However, the hounds can only manifest in corners, so this spell softens any given room into more or less a sphere or dome for the duration of the spell, hindering the hounds from getting in, hopefully until the paradox that called them can be reversed or otherwise solved. Typical Casting: Greater Control Matter (5) + Area Of Effect, 10 yards (8) + Duration, 1 hour (3) + Subject Weight, 5 tons (6). 66 energy (22×3). |
Tags |
ghostly movement, magic, ritual path magic, rpm, thaumatology |
|
|