08-29-2014, 05:51 PM | #111 |
Join Date: May 2008
Location: CA
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Re: [RPM] Post your rituals here
Here are a few more rituals:
Release the Lock Spell Effects: Lesser Strengthen Crossroads. Inherent Modifiers: None. Greater Effects: 0 (×1). This spell can unlock simple, mundane locks. The final casting roll (not the energy gathering rolls) takes the typical modifiers for lock quality as well as a -5 penalty if the caster lacks training in the Lockpicking skill. Mundane lockpicking tools are not required. This Casting: Lesser Strengthen Crossroads (3). 3 energy (3×1). Banish Spell Effects: Greater Destroy Crossroads. Inherent Modifiers: Subject Weight + Duration. Greater Effects: 1 (×3). The subject of this spell must succeed at a Quick Contest of the better of HT or Will at a -5 penalty versus the caster's skill or be banished back to whichever dimension or plane they came from and be anchored there for the next month. If the subject is not an extra-dimensional being, they are not affected. This Casting: Greater Destroy Crossroads (5) + Bestows A Penalty, -5 (16) + Subject Weight, 5 tons (6) + Range, 100 yds (10) + Duration, 1 month (11). 144 energy (48×3). --- After making Banish, I wondered something - would the Bestows a Penalty, -5 to the subject's resistance come before or after the Rule of 16 came into effect? IE, would the Bestows a Penalty modifier be of any use at all to a mage whose skill already outshines the target's defenses if they have HT or Will in the 20s? |
08-29-2014, 09:18 PM | #112 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
Pretty sure the Rule of 16 is always applied last - I could be wrong, of course - but that rule is wonky to begin with. I understand it's need...but still. Wonky.
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08-29-2014, 09:27 PM | #113 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [RPM] Post your rituals here
Why Crossorads for weaken lock? I could see Chance or Matter.
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08-29-2014, 10:13 PM | #114 |
Join Date: May 2008
Location: CA
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Re: [RPM] Post your rituals here
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08-29-2014, 11:57 PM | #115 |
Join Date: May 2008
Location: CA
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Re: [RPM] Post your rituals here
Would something like this be acceptable to use as a charm:
Restoration Ritual Spell Effects: Lesser Create Magic. Inherent Modifiers: Healing. Greater Effects: 0 (×1). This ritual restores a mage's magical energy supply. This is typically cast as a charm. This restores 6d of the mage's mana reserve. This Casting: Lesser Create Magic (6) + Lesser Create Magic (6) + Healing, 6d Mana (20). 32 energy (32×1). If so, it'd be rather helpful for when you need to quickly cast a spell on the fly that uses your entire mana reserve, and you've already spent it and don't have time to recharge normally. |
08-30-2014, 12:06 AM | #116 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
Quote:
Edit: If you want to run it in your own games that way - it's cool (of course).
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08-30-2014, 12:20 AM | #117 | |
Join Date: May 2008
Location: CA
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Re: [RPM] Post your rituals here
Quote:
I guess mana potions aren't possible in base RPM. Sad. EDIT: Though that said, if you aren't actually casting a spell to restore your mana reserve, I completely lack any idea why you're supposed to use Path of Magic for it rather than something like Meditation or Thaumatology or anything else. I suppose that's just how PK wrote it. Last edited by Langy; 08-30-2014 at 12:26 AM. |
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08-30-2014, 12:26 AM | #118 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
Quote:
As a standard alchemical potion? No. They are not. I have some stuff written up somewhere that remedies this hole though. You probably could. Make it a campaign feature or charge a perk. I've always thought of refilling your reserve as a "spell, but not a spell." Like House with his "What is Cancer, But Not Cancer." :-)
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08-30-2014, 09:08 AM | #119 |
Join Date: Aug 2008
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Re: [RPM] Post your rituals here
What about making a charm based on a Path of Magic roll you made earlier for later use?
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08-30-2014, 09:16 AM | #120 |
Join Date: Feb 2009
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Re: [RPM] Post your rituals here
A Grimoire of Recover Energy would slow the process down since would be rolling half as often, but might knock some casters over the magical '17 is not a crit fail' threshhold which is a very good thing
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Tags |
ghostly movement, magic, ritual path magic, rpm, thaumatology |
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