12-19-2010, 01:18 PM | #51 | |
Join Date: Feb 2007
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Re: Beats Suck(?)
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A ST18 DX10 char against a ST12 DX10 char could use Beat, but a ST6 DX10 char against an ST4 DX10 char could not (at least not really). Maybe one should use relative ST-scores instead. Set the weaker chars ST to 10 and the other ones to (his ST / weak ones ST)*10. So will Beat work the same on all strength scales.
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Lindencon |
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12-19-2010, 01:24 PM | #52 | |
Join Date: Jan 2010
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Re: Beats Suck(?)
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12-19-2010, 03:19 PM | #53 | |
Join Date: Dec 2009
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Re: Beats Suck(?)
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But yes, this kind of thing is the problem with ST-based rolls. Might be better to multiply both scores by the highest integer that won't take the lower score over 10. With ST: 6 vs ST: 4, that would be ×2, so it would be resolved as 12 vs 8. Not bad. And it would make a beat by a ST: 3 cat terribly effective against a ST: 1 mouse. For a more all-terrain solution, maybe change the structure of the roll? for example, each rolls (3d+skill mod)×ST, margin is 1 per full [opponent's ST] you win by? Probably not easy enough for most people without computer-aided gaming…
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If you must feed the troll, take it to PMs. "If it can't be turned off, it's not a feature." - Heuer's Razor Waiting For: Vehicle Design System
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12-19-2010, 03:34 PM | #54 | |
Join Date: Jan 2010
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Re: Beats Suck(?)
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ST3 vs ST6. You get nothing but failures. So we raise ST3 to ST10 and raise ST6 by a like amount (seven), making it ST13. Now the contest can be resolved quickly. This is even advised in Basic Set because while 10 vs (higher ST/ lower ST)*10 is more accurate the other method is trivial to do and covers a lot of ground perfectly well. |
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12-19-2010, 04:07 PM | #55 | |
Join Date: Dec 2009
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Re: Beats Suck(?)
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Rolling against 3, failure by 7; against 6, failure by 4; the stronger wins the Quick Contest by 3. At +7: Rolling against 10, success by 0; against 13, success by 3; the stronger wins by 3. At ×3: Rolling against 9, failure by 1; against 18, success by 8; the stronger wins by 9.
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If you must feed the troll, take it to PMs. "If it can't be turned off, it's not a feature." - Heuer's Razor Waiting For: Vehicle Design System
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12-19-2010, 04:11 PM | #56 |
Join Date: Aug 2007
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Re: Beats Suck(?)
Unfortunately, as a form of Feint it isn't actually a quick contest. The aggressor must succeed on their skill check for anything to happen.
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12-19-2010, 04:13 PM | #57 | |
Join Date: Aug 2005
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Re: Beats Suck(?)
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12-19-2010, 04:24 PM | #58 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Beats Suck(?)
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I either read or mis-read it the same way you have for a long time, but I'm not sure the "you win even if you fail so long as your opponent fails by more" is the generic case. It may not EVER be true.
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12-19-2010, 04:32 PM | #59 |
Join Date: Aug 2007
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Re: Beats Suck(?)
Actually, it is the generic case for Quick Contests that you only need to have a better margin than your opponent. Feints aren't a Quick Contest, despite the similarities, and do require to have succeed as well as having the better margin.
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12-19-2010, 04:36 PM | #60 | |
Join Date: Jul 2008
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Re: Beats Suck(?)
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However, the description of Feint basically calls for a resistance roll, and then has a curious way of deciding degree of success tacked on. It says to roll a quick contest, but since it fully specifies how to interpret the roll it evidently just means 'each of you roll once'.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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house rules, martial arts |
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