Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-06-2019, 10:33 PM   #22
DataPacRat
 
DataPacRat's Avatar
 
Join Date: Nov 2004
Location: Niagara, Canada
Default Re: [Spaceships] How should a large station... duck?

Quote:
Originally Posted by (E) View Post
What about using the robotic miners as tugs?
Scale issues. A SM+12 robo-miner/tug is around the size of one of the Pyramids; the station is around the size of the entirety of Egypt.


In case it might affect anyone's thought processes, I'm planning for the plot to be set a long time after this station was built, after several pre-industrial civilizations have risen and fallen internally. I want to heavily lean on the tropes of exploring the unknown, at several scales: not knowing what will be found inside the station, outside the station, and possibly even within the main characters if I can manage that level of subtlety. If I can get away with it, a more physics-compliant version of Dungeon Crawl Classics.
__________________
Thank you for your time,
--
DataPacRat
"Then again, maybe I'm wrong."
DataPacRat is offline   Reply With Quote
 

Tags
impactor, spaceships

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:53 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.