04-12-2014, 06:56 AM | #1 |
Join Date: Feb 2006
Location: Not in your time zone:D
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[LT & MA] is Harsh Realism harsh or just realism?
Low Tech and Martial Arts offer "Harsh Realism" optional rules.
Low Tech's are for Ranged Weapons (malfunctions; slings Cr; 1/2 Acc) and Armor Gaps. Martial Arts' are for unarmed fighters: bruised knuckles; defense limits; striking bone; strong/weak hand; Tech Grappling trained ST, judo throwing. The only option I baulk at is 1/2 Acc for muscle powered missile weapons and that only due to it being described as "really harsh". So, are these options only harsh in comparison to playability/fun or are they more harsh than real?
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
04-12-2014, 07:12 AM | #2 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [LT & MA] is Harsh Realism harsh or just realism?
Slings are probably too harsh, as (a) this results in strong slingers being able to cause significant knockback with itty-bitty bullets and (b) arguably, removal of sling bullets that pierced the flesh was a concern, if tools are to be believed.
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04-12-2014, 09:01 AM | #3 | |
Join Date: Jul 2008
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Re: [LT & MA] is Harsh Realism harsh or just realism?
Quote:
Imposing that is hard on some popular character concepts that aren't generally recognized as being cinematic, though. (But don't worry, it could be much, much worse! You could also use the bullet travel rule from Tactical Shooting with bows.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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04-12-2014, 09:18 AM | #4 |
Join Date: Nov 2004
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Re: [LT & MA] is Harsh Realism harsh or just realism?
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04-12-2014, 11:29 AM | #5 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: [LT & MA] is Harsh Realism harsh or just realism?
Sometimes a bit of both. They're generally, at least in the Martial Arts ones, based on the worst-case aspects of training and fighting. What if you don't hit the right part of the face, what if you don't learn to hit with both hands equally well - that kind of stuff. The "realism" is "these are probably real" and the "harsh" bit is "these make it harder to do anything like what you see in fiction" and "we erred on the side of making it suck more, not less." The more heroic/cinematic stuff errs on the side of suck less, not suck more. Seems fair.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
04-12-2014, 01:58 PM | #6 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [LT & MA] is Harsh Realism harsh or just realism?
Realistically, the problem for low tech ranged weapons is time of flight, not accuracy -- I'm not a fan of the time of flight rules in Tactical Shooting p32 , but applied to low-tech ranged weapons, the appropriate time of flight is generally range/50-70.
My preferred rule is something like: against erratically moving targets, skill (after bonuses for aiming and sights) is capped at 9 + (bullet speed modifier, treated as a positive number). This limit is 22-23 for most pistols (900-1500 fps), 24-25 for most rifles (2000-3000 fps), 26 for specialized rounds (4500 fps). The limit for thrown weapons is about 16 (60 mph), 17 for exceptional throwers (throwing skill at DX+2 or better), 17-18 for low-tech projectile weapons. |
04-12-2014, 09:14 PM | #7 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: [LT & MA] is Harsh Realism harsh or just realism?
Quote:
Luke |
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04-12-2014, 11:25 PM | #8 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [LT & MA] is Harsh Realism harsh or just realism?
Plenty of targets can be erratically moving without being able to use an active defense -- all-out attack, or just evasive maneuvers.
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Tags |
low tech, martial arts |
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