Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-21-2013, 07:24 PM   #11
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: [MA] Shield Techniques

Shield Rush does seem different enough that it would be similar to the Trip technique with a polearm (clearly something you can do, but not the main purpose).

Then again, from strict reading of Martial Arts, you can buy up Judo Throw with a technique, so buying up Shield Bash with the same technique might fly with some GMs.
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
Old 12-22-2013, 06:14 AM   #12
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: [MA] Shield Techniques

I use Shield Rush all the time in games where I have a shield. It's like Slam (ie: awesome) only better in every way other than "needing a shield."
Gold & Appel Inc is offline   Reply With Quote
Old 12-22-2013, 07:00 AM   #13
Peter V. Dell'Orto
Fightin' Round the World
 
Peter V. Dell'Orto's Avatar
 
Join Date: Aug 2004
Location: New Jersey
Default Re: [MA] Shield Techniques

Quote:
Originally Posted by the_matrix_walker View Post
If a shield's primary use is to defend, and using it as a weapon is secondary, is it reasonable to allow Techniques for Shield Rush and Shield Bash?
Techniques to do what, though? You bash with a shield at full skull, and rush with a shield at full skull. So there is no penalty to buy them off.

However, you could make a more effective shield bash as a penalized technique, much as Exotic Hand Strike and Hammer Fist do to punches. I'd just be sure to include some downside to it so that striking with the shield in a straight-up doesn't become a useless move. Make a "shield edge strike" that does extra damage but reduces your DB by one in exchange for the extra damage, or which can be clumsy and make the shield unready.
__________________
Peter V. Dell'Orto
aka Toadkiller_Dog or TKD
My Author Page
My S&C Blog
My Dungeon Fantasy Game Blog
"You fall onto five death checks." - Andy Dokachev
Peter V. Dell'Orto is offline   Reply With Quote
Old 12-22-2013, 10:37 AM   #14
the_matrix_walker
 
the_matrix_walker's Avatar
 
Join Date: May 2005
Location: Lynn, MA
Default Re: [MA] Shield Techniques

Quote:
Originally Posted by Peter V. Dell'Orto View Post
Techniques to do what, though? You bash with a shield at full skull, and rush with a shield at full skull. So there is no penalty to buy them off.

However, you could make a more effective shield bash as a penalized technique, much as Exotic Hand Strike and Hammer Fist do to punches. I'd just be sure to include some downside to it so that striking with the shield in a straight-up doesn't become a useless move. Make a "shield edge strike" that does extra damage but reduces your DB by one in exchange for the extra damage, or which can be clumsy and make the shield unready.
I was just talking about the standard bash and rush, as those could be considered secondary to blocking. there are a number of techniques that default to full skill... so I just thought I'd throw it out there.
the_matrix_walker is online now   Reply With Quote
Old 12-22-2013, 10:43 AM   #15
gilbertocarlos
 
gilbertocarlos's Avatar
 
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
Default Re: [MA] Shield Techniques

That may work until someone put a spike on the shield, buy targeted attack(eye) and start targeting the eye at full skill with an easy weapon.
__________________
I've revised the Low Tech weapons table:
http://forums.sjgames.com/showthread.php?t=112532
gilbertocarlos is offline   Reply With Quote
Old 12-22-2013, 11:17 AM   #16
Peter V. Dell'Orto
Fightin' Round the World
 
Peter V. Dell'Orto's Avatar
 
Join Date: Aug 2004
Location: New Jersey
Default Re: [MA] Shield Techniques

Quote:
Originally Posted by the_matrix_walker View Post
I was just talking about the standard bash and rush, as those could be considered secondary to blocking. there are a number of techniques that default to full skill... so I just thought I'd throw it out there.
I know, and we've discussed this to death on other threads. There are not a lot of techniques that default to full skill, and there are extremely few that are better than the basic use of the skill without having any limitations (in fact, off-hand, I can't think of any.)

So yes, I think you can make them, but I also think it's a bad idea to do so unless they are limited in some way that makes them a tradeoff to try. Some of the techniques that default to full skull in GURPS Martial Arts cannot be improved (Judo Throw, for example), or can be but represent a small subset of the uses of the skill (Arm Lock, for another). They can be improved if you add Technique Mastery, but GM approval is required for that. I make no assurances it's a good idea to allow it in this case (or other cases).
__________________
Peter V. Dell'Orto
aka Toadkiller_Dog or TKD
My Author Page
My S&C Blog
My Dungeon Fantasy Game Blog
"You fall onto five death checks." - Andy Dokachev
Peter V. Dell'Orto is offline   Reply With Quote
Old 12-22-2013, 11:32 AM   #17
the_matrix_walker
 
the_matrix_walker's Avatar
 
Join Date: May 2005
Location: Lynn, MA
Default Re: [MA] Shield Techniques

Thanks for your input Peter! Happy Holidays!
the_matrix_walker is online now   Reply With Quote
Reply

Tags
martial arts, shield

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:22 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.