01-11-2019, 03:56 PM | #1 |
Join Date: Jan 2019
|
Timing of Traps to prevent winning level
I know this will sound stupid, but I play with a group of M:TG players who get ticky-tacky about timing, and I can't count the number of times someone was about to get to the winning level, I mean everyone said they were done messing around, we counted the bonuses, and the player beat the monster, and THAT is when someone plays a trap or a curse to make them lose a level. Now, I've always been fairly confident that once the combat was done, they gained that winning level in it, that was it. But I always get shouted down. Can I get an official ruling on this please?
|
01-11-2019, 04:33 PM | #2 | |
Join Date: Jan 2019
|
Re: Timing of Traps to prevent winning level
The rules say that when you get to level 10 you win, and you get your levels the instant the combat is resolved and you kill the monster.
From the FAQ, this case is not identical to yours but expresses the spirit of the game as it relates to this kind of issue: Quote:
Last edited by Markimedes; 01-11-2019 at 04:40 PM. |
|
01-11-2019, 05:58 PM | #3 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
|
Re: Timing of Traps to prevent winning level
I agree with Markimedes (who has my favorite new user name so far in 2019). Magic operates on a "stack," but Munchkin doesn't have that - cards happen when they are played. Unless a card says "Play this when someone has won a fight and is about to claim rewards" - which some cards do say - then that card can't prevent an opponent from claiming the winning level. If you want to stop them from winning, make sure they can't win the fight or they can't get the winning level out of it.
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
Thread Tools | |
Display Modes | |
|
|