01-08-2019, 06:38 PM | #11 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Make me a multibillionaire
Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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01-08-2019, 06:50 PM | #12 |
Join Date: Dec 2007
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Re: Make me a multibillionaire
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01-08-2019, 09:56 PM | #13 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Make me a multibillionaire
Old Aengus
(Fictional, Realistic) Fortune: $4B Source of Funds: Investment Residence: Holyrood Palace Garden Age: 324 Species: Tortoise Old Aengus was a gift to William of Orange from the East India Company in 1694. In 1695 he was brought to Holyrood Palace and William placed GURPS $12000 in a fund at the newly opened Bank of Scotland for his care and maintenance at a guaranteed interest rate of 4%. However, Aengus has been provided free food from the Holyrood kitchens and no costs have ever been charged against his funds which, compounding semi-annually, have now grown to a value of c. GURPS$4B. Last edited by Donny Brook; 01-08-2019 at 10:14 PM. |
01-08-2019, 11:18 PM | #14 |
Banned
Join Date: May 2017
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Re: Make me a multibillionaire
Loving it, though I dont know if he is worth 20 billion dollars or 200. What is Varesco Biotech like?
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01-08-2019, 11:21 PM | #15 |
Banned
Join Date: May 2017
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Re: Make me a multibillionaire
Do tortoises live three hundred years? Would Old Aengus undergo uplift modifications if they were available?
Last edited by Alonsua; 01-08-2019 at 11:24 PM. |
01-08-2019, 11:37 PM | #16 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Make me a multibillionaire
If he's a normal tortoise, he's IQ 2 and wouldn't understand the concept of what was being offered. And it would take an insane amount of uplift to get a tortoise brain to the threshold of sapience.
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Bill Stoddard I don't think we're in Oz any more. |
01-08-2019, 11:41 PM | #17 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Make me a multibillionaire
Here's my example of such a character, from my supers campaign Sovereignty:
Navigator [Nikhil Singh] ST 11 [10]; DX 11 [20]; IQ 19 [180]; HT 13 [30] Dmg 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 19 [0]; Per 19 [0]; FP 13 [0]; Basic Speed 6.00 [0]; Basic Move 5 [-5] 5’5”; 125 lbs. Social Background TL: 9 CF: South Asian —; Western [1] Languages: Panjabi (Native) —; Bengali (Native) [4]; English (Native) [4]; German (Native) [4]; Hindi (Native) [4]; Japanese (Native) [4] Advantages 3D Spatial Sense [10] Absolute Timing [2] Charisma 1 [5] Contact Group (Security guards; Effective skill 21; Advanced equipment; Completely reliable; Constantly available) [300] Damage Resistance 6 (Breakable, DR 30, SM 0, can replace but not repair, -40%; Can Be Stolen, forcible removal, -10%; Flexible, -20%; Hardened 1, +20%) [15] + Damage Resistance 24 (Breakable, DR 30, SM 0, can replace but not repair, -40%; Can Be Stolen, forcible removal, -10%; Flexible, -20%; Hardened 3, +60%; Limited, piercing attack, -40%) [60] Daredevil [15] External ST +15 (Breakable, DR 30, SM 0, can replace but not repair, -40%; Can Be Stolen, forcible removal, -10%) [60] Fashion Sense [5] Fit [5] Gizmos 3 [15] Hard to Kill 5 (Breakable, DR 30, SM 0, can replace but not repair, -40%; Can Be Stolen, forcible removal, -10%) [5] High TL 1 [5] Higher Purpose (Space Colonization) +1 [5] Independent Income 3 [3]: $40,000,000,000/month Language Talent [10] Legal Immunity 3 [15] Less Sleep 2 [4] Multimillionaire 6 [200]: starting wealth $2,000,000,000,000 Quick Gadgeteer [50] Signature Gear: Headquarters (Special Abilities: located in GEO, with advanced defenses, +100%; Equivalent to a city-state, with a shuttle fleet and a large private spaceyacht; Made of supermaterials; 225,000 square feet; 22,500 tons; walls 6"; 2,800 HP; HT 14; DR 2,000) [80] Status 7 [20]: cost of living $60,000,000/month* Unusual Background (Sovereign) [50] Versatile [5] Visualization [10] *Includes +3 from Wealthy Perks Headquarters Perks (Access Control: Biometric DNA-based; Computer: Supercomputer; Electronic Security System: IR sensors; Laboratory: Materials science; Laboratory: Propulsion systems; Library: Engineering and business; Safe; Shielded Room; Surgery; Uninterruptible Power Supply; Video Projection System: Holographic; Workshop: Engineering) [12] Powers Electromagnetic Powers (Electronic, -30%) Burning Attack 6d (Microwave beams; Accurate +10, +50%; Area Effect, 1,000 yards radius, +500%; Breakable, DR 2,000, SM +10, Complex Mechanism, -30%; Can Be Stolen, Forcible Capture, -10%; Electronic, -30%; Increased Range, 500,000, +170%; Independent, +70%; Overhead, +30%; Preparation Required, 1 minute, -20%; Surge, +20%) [255] Alternate Attack: Burning Attack 12d (Microwave beams; Accurate +10, +50%; Breakable, DR 2,000, SM +10, Complex Mechanism, -30%; Can Be Stolen, Forcible Capture, -10%; Electronic, -30%; Increased Range, 2,000, +100%; Independent, +70%; Preparation Required, 1 minute, -20%; Rapid Fire, RoF 10, +100%; Surge, +20%) [42] Alternate Attack: Burning Attack 15d (Microwave beams; Accurate +10, +50%; Breakable, DR 2,000, SM +10, Complex Mechanism, -30%; Can Be Stolen, Forcible Capture, -10%; Electronic, -30%; Increased Range, 2,000, +100%; Independent, +70%; No Wounding, -50%; Preparation Required, 1 minute, -20%; Rapid Fire, RoF 10, +100%; Surge, +20%) [45] Scanning Sense (Imaging Radar; Breakable, DR 2,000, SM +10, Complex Mechanism, -30%; Can Be Stolen, Forcible Capture, -10%; Electronic, -30%; Increased Range, 50,000, +170%) [40] Disadvantages Code of Honor (Merchant's) [-5] Curious (12) [-5] Enemies (Greenpeace; Watchers; 6 or less) [-4] Impulsiveness (12) [-10] Overconfidence (12) [-5] Pacifism (Self-Defense Only) [-15] Post-Combat Shakes (12) [-5] Sense of Duty (Space Travelers) [-5] Workaholic [-5] Xenophilia (12) [-10] Quirks Dislikes religious violence [-1] Imaginative [-1] Proud [-1] Wildcard Skills Businessman!-24 [84] Computers!-21 [48] Inventor!-27 [120] Pilot!-14 [60] Ordinary Skills Area Knowledge (India)-19 [1] Area Knowledge (GEO)-20 [2] Astronomy-18 [2] Brawling-11 [1] Carousing-14 [2] Chemistry-17 [1] Cryptography-17 [1] Current Affairs (Politics)-19 [1] Current Affairs (Science and Technology)-20 [2] Driving (Automobile)-12 [4] Electronics Operation (Communications)-18 [1] Environment Suit (Vacc Suit)-12 [2] Erotic Art-11 [2] Military Science-17 [1] Free Fall-12 [4] Geography (Physical)-18 [1] Geography (Political)-18 [1] Guns (Rifle)-12 [2] Hiking-12 [2] Law (Space)-17 [1] Meditation-17 [1] Meteorology-18 [1] Navigation (Space)-20 [1] Observation-18 [1] Parachuting-11 [1] Philosophy (Popperian/Hayekian)-17 [1] Physics-17 [1] Public Speaking-19 [1] Research-20 [4] Riding (Horse)-11 [2] Saber-11 [2] Savoir-Faire (High Society)-19 [1] Savoir-Faire (Military)-19 [1] Speed-Reading-20 [4] Sports (Cricket)-11 [2] Defenses Dodge-14 Broadsword Parry-14 Missile Weapons Parry-13 Unarmed Parry-16 Attributes 240 - Secondary Characteristics 5 + Advantages 976 + Perks 12 + Powers 382 – Disadvantages 69 – Quirks 3 + Skills 333 = 1,900
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Bill Stoddard I don't think we're in Oz any more. |
01-09-2019, 12:19 AM | #18 |
Banned
Join Date: May 2017
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Re: Make me a multibillionaire
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01-09-2019, 12:30 AM | #19 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Make me a multibillionaire
Quote:
Because security that provides protection in the form of fighting on your behalf is an Ally Group. Contact Group, despite probably being far more expensive in terms of points (especially for such a high point value character), yields only an abstract skill level to answer questions and provide information, it doesn't give the services of anyone with combat stats.
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Za uspiekh nashevo beznadiozhnovo diela! |
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01-09-2019, 02:48 AM | #20 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Make me a multibillionaire
Quote:
The restrictions are that Routine security personnel can be bought as a Contact Group, subject to certain restrictions: • They can’t be sent out into the field; they perform combat duties only at the headquarters. • The headquarters isn’t located in a combat zone or otherwise constantly threatened with attack or invasion. • The security staff are built on less than 20% of the hero’s point total. This provides a way for a four-color hero to take ordinary mortals as security forces, rather than the highly trained combatants he could take as 1-point Allies.
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Bill Stoddard I don't think we're in Oz any more. |
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