01-04-2019, 04:45 PM | #31 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: Methods of pricing higher-TL gear.
Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
01-04-2019, 05:20 PM | #32 |
Join Date: Feb 2016
|
Re: Methods of pricing higher-TL gear.
I still think that it would be simpler to purchase advantage gear with Signature Equipment. If the character possesses High TL, just double the cost per TL to reflect the added utility.
A TL10 laser carbine would cost $18,400 at TL8, so it would require 2 CP. You could toss in 10 TL10 C-cells at 5× normal cost to guarantee replacement, increasing the cost by $2,000, and a TL10 CTS (with TL10 B-cells) for an additional $4,015, increasing the final cost to less than $25,000, costing 3 CP of Signature Gear. A TL10 Commando Armor with the associated bells of whistles, and plenty of guaranteed replacement E-cells, would end up costing 60 CP of Signature Gear. While it is different than the advantage cost, I think that it is more straightforward, simpler, and cheaper. |
01-04-2019, 07:23 PM | #33 | ||
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
Re: Methods of pricing higher-TL gear.
Quote:
Quote:
|
||
01-05-2019, 08:05 AM | #34 |
Join Date: Jan 2019
|
Re: Methods of pricing higher-TL gear.
I don't know, maybe I should better create new topic for this question, but I don't understand how to price lower-TL gear. E.g. we have TL 5 world. TL5 Derringer, .41 costs 100$ in the Basic Set table, and TL4 Wheel-Lock Pistol, .60 costs 200$, while being completely worse in all cases. And I think that poor characters should realistically have more access to outdated stuff, it should be cheaper (if it's not antiquity, of course).
Maybe I missing some rule? How do you solve this problem? |
01-05-2019, 09:02 AM | #35 | |
Join Date: Sep 2007
|
Re: Methods of pricing higher-TL gear.
Quote:
It might be worth noting that a lot of items manufactured at higher tech aren't necessarily any different than lower-tech versions. Sometimes you get improvements, but something like a carbon steel hunting knife hasn't changed a lot in the last three or four tech levels. The lower effective cost comes from the improvements in manufacturing, the supply chain, and so on that make almost everything cheaper, not because that knife lacks super-tech alloys or embedded microchips. (Which, if you're so inclined, you can still pay extra for to get a proper TL8 knife :) |
|
01-05-2019, 12:18 PM | #36 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Methods of pricing higher-TL gear.
On a case by case basis. As the GM if you feel the Wheellock should be cheaper, then make it cheaper.
It has the cost it does as at the time of it's manufacture, it was expensive to make. The Derringer has the cost it has, because at the time of it's manufacture, it is cheap to make. |
01-05-2019, 01:13 PM | #37 | |
Join Date: May 2010
|
Re: Methods of pricing higher-TL gear.
Quote:
|
|
01-05-2019, 01:16 PM | #38 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: Methods of pricing higher-TL gear.
Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
01-06-2019, 12:11 AM | #39 | |
Join Date: Sep 2004
|
Re: Methods of pricing higher-TL gear.
Quote:
An invading alien army works well using gadgets, especially if the earth locals can't repair/refuel. Often alien gear wouldn't be easy to pick up and use, either. It's fairly realistic that one of these would be an issue: - fingering - armor that is made for a different size/shape. - touch screens that are triggered differently than ours. - the alien biology is part of the power source - it has a security lock that would need to be hacked In a time or space travel, where you're constantly switching TLs I use equipment rules but the local costs for where the PCs are at that given time. |
|
01-06-2019, 07:37 AM | #40 | ||
Join Date: Jan 2019
|
Re: Methods of pricing higher-TL gear.
Quote:
Quote:
Of course it's obvious. I just wanted someone to help me with it. How much cheaper should it be? I want in to work with every gear in every TL, not just this one. Should I divide the cost by 4 at every TL difference? Or it should be another divisor? Or even completely another formula? This is my question. |
||
|
|