Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-18-2018, 02:24 PM   #11
The Colonel
 
The Colonel's Avatar
 
Join Date: Jul 2006
Default Re: Megacorps In Steampunk

Quote:
Originally Posted by whswhs View Post
I recommend looking up Kipling's "The Mary Gloster" for a look at ethically dubious business practices in the Age of Steam. It's only a few pages long and is a compelling story.
'"Not least of our merchant princes" - Dickie, that's me. Your dad.' Frankly, it's a marvellous bit of literature for it's size, like several Kipling poems.

Quote:
Originally Posted by Ulzgoroth View Post
One thing is that if you're taking the steampunk period without putting a lot of shine on it, the government is pretty well on board the "oppressive order" thing in its own name and with its own muscle. It's unlikely to welcome or even tolerate a company stepping on its prerogatives overmuch there, in its core areas.

(Unless you're doing American steampunk rather than the stereotypical British setting. The US is in the period of robber barons, cattle barons, transcontinental railway companies, and so forth - and is fast heading towards the point where coal companies assert that machine guns are essential to their business.)

EDIT: Really business usurping government seems to mostly happen where government takes a light hand at best - like certain imperial territories, formally extraterritorial colonial activities, or the US western territories.
*punk generally requires central government to be weak, absent or incompetent ... and frankly there were many places even in the home states of the C19 empires that were not much touched by the capital. Governments that get in everyone's business are a very modern phenomenon (although probably less so in continental Europe). Of course being weak or incompetent doesn't necessarily mean that the state can't be brutal - a police force that ignores most public order work but comes down hard on dissidents and other selected crimes (such as counterfeiting) is entirely in genre.

Come to think about it, is Perdido Street Station (and to a lesser extent The Iron Council) Steampunk or what?
The Colonel is offline   Reply With Quote
Old 12-18-2018, 02:29 PM   #12
Culture20
 
Join Date: Feb 2014
Default Re: Megacorps In Steampunk

Quote:
Originally Posted by scc View Post
Railway owners who acted like they where kings, or at least some sort of nobility, also called robber barons.
I suppose I was unclear. I was suggesting rail barons.
Culture20 is offline   Reply With Quote
Old 12-18-2018, 05:08 PM   #13
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Megacorps In Steampunk

Quote:
Originally Posted by The Colonel View Post
*punk generally requires central government to be weak, absent or incompetent ... and frankly there were many places even in the home states of the C19 empires that were not much touched by the capital. Governments that get in everyone's business are a very modern phenomenon (although probably less so in continental Europe). Of course being weak or incompetent doesn't necessarily mean that the state can't be brutal - a police force that ignores most public order work but comes down hard on dissidents and other selected crimes (such as counterfeiting) is entirely in genre.

Come to think about it, is Perdido Street Station (and to a lesser extent The Iron Council) Steampunk or what?
Steampunk, from what I've seen, is usually not 'punk' in that sense. Not any more than adventure fiction as a whole, anyway.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 12-19-2018, 12:19 PM   #14
smurf
Banned
 
Join Date: Jun 2005
Location: Bristol
Default Re: Megacorps In Steampunk

Quote:
Originally Posted by Dalillama View Post
Absolutely. Look at the British East India Company; they literally had their own army, although they couldn't use it in Britain. Any history of coal mining (just for example) is rife with price-fixing, horrific labour practices, private goon squads (that's where the Pinkertons got their start). Coffin ships might be something to take direct inspiration from if shipping is a big part of the plot.
Ship insurance may I have been high until about the 1876 with legal development of the Plimsoll Line. This was not a fixed way of preventing loss until 1894 when it was standardised for various displacements.

Quote:
Originally Posted by a humble lich View Post
Exactly. Except Steampunk megacorps aren't called that, they are still called trusts. The East India Company is a good example, also Krupp, Standard Oil, US Steel, and De Beers.

The third plot point reminds me of the Bell Telephone company and the Edison Trust, which were both basically early tech companies based on patents.
After 1873 financial crash there is a move to finance capital and export capital with monopolies granted big time. Oil companies, Berlin to Baghdad Railway, various steam companies requiring massive investment to lay down tracks. Down to building really fast ships and drug running (Opium wars) on a massive scale.

Quote:
Originally Posted by Culture20 View Post
I suppose I was unclear. I was suggesting rail barons.
Colonial fifedoms were set up by Europeans all over the place. Most notoriously was Cecil Rhodes who began a war over the Transvaal in Southern Africa where the British Army attacked the Africans and the Boers. Rhodes was rewarded by having a country named after him - Rhodesia (Now part of Zimbabwe).

The crossover works really well because you do have mega corps running roughshod over everything. Ultimately they are reigned in by regulation because governments can see the big picture and what is best for all of its local companies and not just what is good for one and not another.

Remember different rail companies were laying different gauge tracks. in the UK there was the standard gauage, narrow gauge and Brunel's wide gauge.

There were financial battles of electricity whether to use AC or DC. The electric motor, internal combustion engine challenging gas powered lighting and the external combustion engine.

What power should electricity be? These corporations were running rampant all over the place.

When companies made the City of Truro locomotive and the Flying Scotsmans they may have been looking at the Berlin experimental electric train that could run faster. Back in those days everything was about speed.
smurf is offline   Reply With Quote
Old 12-19-2018, 12:51 PM   #15
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Megacorps In Steampunk

Quote:
Originally Posted by smurf View Post
There were financial battles of electricity whether to use AC or DC.
Those were actually resolved really quickly, and before electric power became a major business. Edison's company was installing AC equipment just a few years after Edison denounced it.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is offline   Reply With Quote
Old 12-19-2018, 02:17 PM   #16
khorboth
 
khorboth's Avatar
 
Join Date: Aug 2007
Location: Denver, CO
Default Re: Megacorps In Steampunk

Consider hybrid political merchant-political entities like the Medeichi family as well. They can stand in for a lot of the roles you want a megacorp to fill and have a much more steam- feel.
khorboth is offline   Reply With Quote
Old 12-19-2018, 03:34 PM   #17
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Megacorps In Steampunk

Quote:
Originally Posted by khorboth View Post
Consider hybrid political merchant-political entities like the Medeichi family as well. They can stand in for a lot of the roles you want a megacorp to fill and have a much more steam- feel.
The proper legendary financial family for the 1800s may be the Rothschilds, though.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:17 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.