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Old 01-08-2019, 02:05 PM   #1
Jachra
 
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Default [Sorcery] Extra Time Hardcore Improvisation?

Is there anything prohibiting you from taking Extra Time on Hardcore Improvisation with Sorcery?

There's nothing explicitly allowing nor disallowing it from what I can see, which suggests that it is allowed.
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Old 01-08-2019, 02:46 PM   #2
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Default Re: [Sorcery] Extra Time Hardcore Improvisation?

I dont see why not, that is based off GURPS Powers, and I would allow it.
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Old 01-08-2019, 06:36 PM   #3
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Default Re: [Sorcery] Extra Time Hardcore Improvisation?

There probably isn't, but I don't allow it in my current campaign - it would make Sorcerers too flexible outside of combat, to my mind.
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Old 01-08-2019, 09:32 PM   #4
Raekai
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Default Re: [Sorcery] Extra Time Hardcore Improvisation?

Quote:
Originally Posted by Powers, p. 178
Shifting a time requirement of seconds to minutes, one of minutes to hours, or one of hours to days gives +3; two steps give +5; and three steps give +7.
These are tucked away under Spirit powers, but I find these to be quite fair when used with Sorcery. Furthermore, I only let them negate penalties, not give a net bonus.
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Old 01-09-2019, 10:33 AM   #5
ericthered
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Default Re: [Sorcery] Extra Time Hardcore Improvisation?

I've never had someone use it extensively, but I think its very appropriate for improvisation. Though I must confess I don't use Sorcery, just magic as powers with similar underlying principles.
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Old 01-09-2019, 12:35 PM   #6
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Default Re: [Sorcery] Extra Time Hardcore Improvisation?

Quote:
Originally Posted by ericthered View Post
I've never had someone use it extensively, but I think its very appropriate for improvisation. Though I must confess I don't use Sorcery, just magic as powers with similar underlying principles.
I use the Spirit mod version above fairly often, mostly to offset penalties.
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