01-08-2019, 02:05 PM | #1 |
Join Date: Dec 2011
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[Sorcery] Extra Time Hardcore Improvisation?
Is there anything prohibiting you from taking Extra Time on Hardcore Improvisation with Sorcery?
There's nothing explicitly allowing nor disallowing it from what I can see, which suggests that it is allowed.
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Robots 4e - Conversion of Robots to 4e. Force as Esoteric Skills - For SW campaigns. |
01-08-2019, 02:46 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Sorcery] Extra Time Hardcore Improvisation?
I dont see why not, that is based off GURPS Powers, and I would allow it.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
01-08-2019, 06:36 PM | #3 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Sorcery] Extra Time Hardcore Improvisation?
There probably isn't, but I don't allow it in my current campaign - it would make Sorcerers too flexible outside of combat, to my mind.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
01-08-2019, 09:32 PM | #4 | |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: [Sorcery] Extra Time Hardcore Improvisation?
Quote:
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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01-09-2019, 10:33 AM | #5 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Sorcery] Extra Time Hardcore Improvisation?
I've never had someone use it extensively, but I think its very appropriate for improvisation. Though I must confess I don't use Sorcery, just magic as powers with similar underlying principles.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
01-09-2019, 12:35 PM | #6 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Sorcery] Extra Time Hardcore Improvisation?
I use the Spirit mod version above fairly often, mostly to offset penalties.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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