01-26-2007, 10:26 AM | #1 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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extra attack
How would extra attack and an unbalanced weapon interact?
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01-26-2007, 10:44 AM | #2 |
Join Date: Sep 2004
Location: Canada
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Re: extra attack
An unbalanced weapon just can't be used to parry with if you've just attacked with it, so there's no special interaction. Extra Attack does not give you any special ability to parry after an attack.
Al the Barbarian has Extra Attack and an Axe and takes an Attack maneuver. He can chop Bob the Wizard with the axe once, and then take any other attack (a kick, a head-butt, a punch, whatever) without penalty. He cannot chop Bob the wizard twice with one Attack manuever unless he also took the "Rapid Strike, +20%" enhancement from Powers (as per Basic Set, p 53.) No matter how many times he chops at Bob the Wizard, he cannot parry with his Axe until his next turn. By the way, if Al the Barbarian has a weapon that becomes *unready* after attacking, like a Great Axe, he can't attack with it twice in one turn even if he DOES have Rapid Strike. He attacks once, the axe becomes unready, and he needs to wait until his next turn, Ready it, and then wait until his THIRD turn to attack with it again. Extra Attack cannot be used to re-ready the Great-Axe. He can hack with the great axe and kick Bob the Wizard in the knee in one turn, however.
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01-26-2007, 10:48 AM | #3 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: extra attack
it is multistrike and i was really not wondering about parrying i was wondering about readying
for example if someone has EA3 could they swing, ready burning an attack, then swing again? |
01-26-2007, 10:55 AM | #4 | ||
Join Date: Sep 2004
Location: Münster, Germany
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Re: extra attack
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This has been confirmed by Kromm, in fact, I wondered about the same thing and asked him a couple of days ago. Here's what he said: Quote:
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01-26-2007, 11:00 AM | #5 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: extra attack
oh sry i missd that last part on bruno's reply. did he elaborate on a way to model faster ready so that you could use extra attacks with an unready weapon?
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01-26-2007, 11:10 AM | #6 | |
Join Date: Sep 2004
Location: Münster, Germany
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Re: extra attack
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01-26-2007, 11:20 AM | #7 | ||||
Join Date: Sep 2004
Location: Münster, Germany
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Re: extra attack
Well, for those interested in the rest, here it comes:
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01-26-2007, 11:37 AM | #8 | |
Join Date: Sep 2004
Location: Canada
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Re: extra attack
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a) get enough ST so it is no longer a weapon that becomes unready (expensive) or b) buy a level of Altered Time Rate with "Accessability: Only for taking Ready maneuvers, -35%" and possibly "Accessability: Only in combination with an attack type maneuver (Attack, Move and Attack, All Out Attack), -30%" and/or "Accessability: Only to Ready an Unready weapon that became Unready because of an attack, -??%" if you want to get really specific. There's a problem with option b), however. Technically, you'd take your Attack action, make your first attack, axe would become unready. Then you'd take your free Ready. But now you can't make your second Attack because you're already finished your attack action... You can't take your ATR maneuver simultaneously with your regular one. So yeah. I'm thinking buy enough ST so that it doesn't become unready. Possibly with the limitations "No Hitpoint bonus, -20%" and "Only for MinST purposes, -??%" if you really need it to be cheap. But honestly, if you want to swing around a stupid heavy axe quickly, it's really hard to imagine you doing it without being also very strong. -- NB: showing my math for those limitation values: A guestimate on the value of "Only for Ready actions" would be -35%, based on there being 13 different types of maneuver that ATR normally allows you to take, and you're restricting it to only one (ie 1/13th or ~7% of your normal choices). According to Powers, an Accessability that makes your ability work only 7% of the time is worth -35%. A rough guestimate on Accessability: Only in combination with an attack type maneuver (Attack, Move and Attack, All Out Attack) would say that it restricts you to using it in combination with 3 out of 13 possible maneuvers, or 23% of the time. Which according to powers is -30%. I'm not really sure how to guess what the value of "Accessability: Only to Ready an Unready weapon that became Unready because of an attack" would be, but you're already at -65% for the other two, so you're going to run smack into the -80% barrier soon.
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01-26-2007, 11:41 AM | #9 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: extra attack
Note that if somebody really wanted Extra Ready in my campaign, I'd probably allow it for the same price as Extra Attack. However, it would not be the same thing . . . you'd need to take them separately.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
01-26-2007, 01:04 PM | #10 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: extra attack
that is wat i was origionally wanting to do. i just wasn't sure if it should fly
also i was wondering: would it be a +100% modifier if you could ready or attack? |
Tags |
extra arms, extra ready |
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