Quote:
Originally Posted by sir_pudding
Do you want realistic limits or comic book physics? Realistically, by definition something moving many times faster than something else is in fact faster, it also will have greater air resistance, increased momentum, and lots of other things that aren't ever a problem for the Flash.
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In this thread I'm asking for realistic bonuses to defense rolls. Sure, there are other considerations for a very fast character than just how it affects defense rolls (for example, how much more damage his attacks should do due to greater momentum and how it affects what considerations you should take to friction etc.), but I made this thread specifically for how it should affect defense rolls.