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Old 04-26-2016, 01:13 AM   #21
David Johnston2
 
Join Date: Dec 2007
Default Re: You are allowed three random GURPS supplements. What's your campaign?

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Originally Posted by Mailanka View Post

GURPS Locations: Hellsgate
GURPS Martial Arts: Fairbain CLose Combat System
GURPS Power-UPs: Imbuements
Wanna know what it's like to be the super-powered police force for a city filled with demonic refugees? Then play "Dis Is Da City"!

GURPS Fantasy
GURPS Lensmen
GURPS World War II
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Old 04-26-2016, 03:28 AM   #22
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Join Date: Jul 2014
Location: New Zealand.
Default Re: You are allowed three random GURPS supplements. What's your campaign?

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Originally Posted by David Johnston2 View Post
GURPS Fantasy
GURPS Lensmen
GURPS World War II
The continent has fallen and the battle for the sky is just beginning, the Griffons riders fly day and night inflicting terrible losses on the Dragons that burn the cities from above. The Last of the Ancient Elves bestow training and strange bracelets on a chosen few. These chosen few pilot strange flying castles that defy gravity (and inertia) and guns blazing take the battle to the enemy.

Russia
mass combat
Monster hunters
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Old 04-26-2016, 05:20 AM   #23
afnord
 
Join Date: Jan 2008
Location: Iceland
Default Re: You are allowed three random GURPS supplements. What's your campaign?

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Russia
mass combat
Monster hunters
Lenin has shown his real colors. Red is the color of blood and he has revealed himself to be an ancient vampire bent on ruling the whole of Russia...and who's to say if he stops there. To stop him you would need an army! Can the heroes unite the various factions and stop Lenin and his supernatural army of monsters and miscreants!


Gurps:Conan
Gurps:Cthulupunk
Gurps:Thaumatology:Chinese Elemental Powers
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Old 04-26-2016, 06:18 AM   #24
starslayer
 
Join Date: Dec 2006
Default Re: You are allowed three random GURPS supplements. What's your campaign?

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Lenin has shown his real colors. Red is the color of blood and he has revealed himself to be an ancient vampire bent on ruling the whole of Russia...and who's to say if he stops there. To stop him you would need an army! Can the heroes unite the various factions and stop Lenin and his supernatural army of monsters and miscreants!


Gurps:Conan
Gurps:Cthulupunk
Gurps:Thaumatology:Chinese Elemental Powers
Ohh.

In the barbarian wastelands beyond the wall a team of empowered and technologically advanced strikers must venture forth to find mystical artifacts, but they soon discover that the artifacts bring with them dire connections to the Eldritch forces that twist the barbarian wastelands, do the corporate matters who have trained then for this mission know what they are getting in to, or are they about to bring the misery of the wasteland past the defended walls?

Gurps;
Supers (powers is considered a core book)
Dungeon fantasy
Horror
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Old 04-26-2016, 06:38 AM   #25
Ciergan
 
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Join Date: Mar 2013
Default Re: You are allowed three random GURPS supplements. What's your campaign?

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Gurps;
Supers (powers is considered a core book)
Dungeon fantasy
Horror
TESTRUN - You and your friends have no idea how you got to this side of the fluorescent-lit maze. To get to the other side, you'll have to do Impossible Things and absorb new powers from strange floating orbs. Question is, will you be human by the time you get out? Will you accidentally absorb power from a monster that turned out to be your girlfriend? Is there even an other side at all?

Dungeon Fantasy Monsters 2: Icky Goo
Supporting Cast: Age of Sail Pirate Crew
How To Be A GURPS GM (tee hee)

Last edited by Ciergan; 04-26-2016 at 06:42 AM.
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Old 04-26-2016, 07:21 AM   #26
AnSR
 
Join Date: Mar 2016
Location: Lake St. Louis, MO
Default Re: You are allowed three random GURPS supplements. What's your campaign?

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TESTRUN
Dungeon Fantasy Monsters 2: Icky Goo
Supporting Cast: Age of Sail Pirate Crew
How To Be A GURPS GM (tee hee)
Herald's Gold Spartan Herald, your ally and the eccentric governor of your town, has chartered you and the rest of the crew to sail to the Moordrock Islands and take samples of the various blobs and goos that live their. The gold is good, and Spartan wants secrecy, so you are the only ones that can do the job for him. As the GM, you can make each island cater to each blob that is the end goal. As the players, you get to try out all sorts of things since the Moordrock Islands have not been explored since the Dauntless Maiden was rumored to go and never return from them.


GURPS Magic
GURPS Religion
GURPS Russia
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Old 04-26-2016, 07:46 AM   #27
Ashtagon
 
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Location: UK
Default Re: You are allowed three random GURPS supplements. What's your campaign?

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Not to rain on anyone's parade, but there's a generator for that! I think it's entirely 3e books but it's still neat:

http://generators.mechfish.in/iron.html
"Ultra-Tech, Fantasy and Bunnies & Burrows."

Thousands of years in the future, the Empire of Mankind wages war against the valiant alien rabbit sorcerers of CB-987-b.
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Old 04-26-2016, 08:52 AM   #28
Michael Cule
 
Join Date: Jul 2005
Default Re: You are allowed three random GURPS supplements. What's your campaign?

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GURPS Magic
GURPS Religion
GURPS Russia
You have arrived here in the farthest point of the known world to convert these strange people to the Good News of Christ. The new Patriarch is a great and charismatic leader... But there are strange things out in the forest and they do not like that you offer the people the hope of eternal life. Out of the wilderness come undying wizards, witches with ambulatory houses and all manner of monsters to drive you back to Constantinople! Will your True Faith be enough?

Spirits
Conan
Space
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Old 04-26-2016, 09:46 AM   #29
ericthered
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Location: far from the ocean
Default Re: You are allowed three random GURPS supplements. What's your campaign?

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Originally Posted by simply Nathan View Post
My first attempt gave me Dungeon Fantasy (as in the entire line, not one specific book) and Bio-Tech. I probably shouldn't have re-rolled as that'd have been the basis of my ideal combo.
Sometimes it gives things that are really quite easy to do. My favorite in this thread so far was ATE 2, Middle Ages, and Magic. You can practically say 'King Aurthur' and be done.

Not particuarly fond of the linked generator's fondness of some of the weirder 3e titles (which is to say titles I don't own)
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Old 04-26-2016, 09:51 AM   #30
ericthered
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Location: far from the ocean
Default Re: You are allowed three random GURPS supplements. What's your campaign?

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Spirits
Conan
Space
A band of primitive warriors find themselves taken to a completely new place. The animals are all strangely shaped monsters, the villains of civilization look like monsters in addition to acting like them, and even the plants are twisted into strange forms. But those are not the most difficult foes: the most difficult foes are the spirits of the wilderness: they appear to know what is going on, and seem to be the only possibility of getting back home..

Blue Planet
Time Travel
Atzecs
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