10-21-2017, 08:51 AM | #1 |
Join Date: Oct 2017
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Question regarding techniques
So I have just started to run a 4th edition game and looked at techniques. Specifically Karate's techniques.
Kicking: defaults to karate-2 or brawling-2, prerequisite karate or brawling, maximum prerequisite skill. Okay, sounds straight forward enough. Kicking can be no higher than Karate, it negates the -2 skill penalty to have kicking. Then I look at the cost. Hard skill, at default, equals zero points. I notice there's a few other techniques like that, can't be any higher than prerequisite skill so regardless if their average or hard, they always cost zero xp to get and can go no higher. Is this right? If a technique at default cost zero xp, why wouldn't you just have all the techniques at default level? Why is there even mention of the penalties of using a technique you're not trained in if its free to have it? It'd be dumb not to pick up the zero point technique and negate the non trained penalty to use it. The only situation I can see where a player wouldn't have it is if the GM just says 'you can't have it'. |
10-21-2017, 08:55 AM | #2 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Question regarding techniques
Buying a technique up to "default" means up to the base skill level of the skill it's defaulting from. So Kicking (Karate) can be bought from Karate-2 up to Karate+0 level, at a cost of 3 points; or Karate-1 for 2 points. It just cannot be bought higher than the prerequisite skill level (so Karate+0 is the highest you can buy it up to).
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 10-21-2017 at 08:58 AM. |
10-21-2017, 09:03 AM | #3 |
Join Date: Oct 2017
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Re: Question regarding techniques
Ah, I see. That makes sense, thanks.
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10-21-2017, 09:49 AM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Question regarding techniques
One important point related to your last question.
You asked why not have them at default? The answer is you do. The techniques that default to a skill mean everyone with that skill (assuming all prerequisites such as Cinematic Techniques often require Trained By a Master) has the option to try that technique. So it fleshes out and adds detail to the combat skills.
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