12-12-2012, 06:49 PM | #121 | |
Banned
Join Date: Apr 2008
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Re: What's with the modesty about stats?
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The problem is that this forum is mostly a club for GMs, and this leads naturally to a deep-seated horror at the thought of too much player character competency. The text descriptions for the what attribute levels mean seem pretty clear when you read them, but they are probably the most denied and denigrated passages of rules on this forum. |
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12-12-2012, 06:51 PM | #122 | |
Banned
Join Date: Apr 2008
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Re: What's with the modesty about stats?
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12-12-2012, 06:55 PM | #123 |
Join Date: May 2005
Location: Oz
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Re: What's with the modesty about stats?
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12-12-2012, 07:30 PM | #124 | |
Join Date: Jun 2008
Location: Milwaukee, WI
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Re: What's with the modesty about stats?
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Giving him an IQ of 12-13 does not seem out of the question,I'd even go as high as 14, but talent can cover that. 4e did away with descriptions of what a level means. I don't see wht people look down at a 13. A 13 is actually really good. A man with a 13, and double time and safety has a 60 percent chance of succeding on hard skill. HARD. an IQ 13 person can perform an Artist (Drawing) skill check and draw accurately 60% of the time. On an easy skill, they have a 14 or better. Without any formal study. This is huge. Gymnasts will have DX between 10-12, and talent between 1-3, and Doublejointed or rarely Flexibility. And of course, there's a bunch of popints in Acrobatics. If you've been training since 2, well - there you go. This is also for realistic games. This is grounded in the closest to real gurps can do system. For supernatural games - screw it, take a 20 in ALL the STATS
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Just Bought: Succesful Job Search! Currently Buying off: Fat *Sigh* and Poverty. Number of signatures inspired: 1 Word of God and Word of Kromm are pretty much the same thing in my book |
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12-12-2012, 09:26 PM | #125 |
Join Date: May 2005
Location: Oz
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Re: What's with the modesty about stats?
That's right. In my GURPS campaigns I have only allowed characters built on an average of 450 points each. This is because of my deep-seated horror of player-character competence.
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12-12-2012, 10:04 PM | #126 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: What's with the modesty about stats?
I only let my players create -50 point characters. I'm a monster.
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12-12-2012, 10:26 PM | #127 | |
Join Date: Nov 2011
Location: Seattle, WA
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Re: What's with the modesty about stats?
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Seriously though, we've played a couple of games now at 150 points and I don't think I've seen DX or IQ get above 13 (except in the case of a mage) and only ST has edged to 15. People, especially me, like to sink a lot of points into skills. It may not be "optimal," in the mathematical min/max sense, but I prefer it because I like to design believeable characters. And, for me, skills are more believable than incredible natural talent in everything. Thus, I make use of Talents and spend lots of points in Skills. If that makes me a member of the Cult of Stat Normalization, then can someone please fax me a membership application and/or official card? Thanks! :-)
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-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
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12-12-2012, 10:32 PM | #128 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: What's with the modesty about stats?
Hey, I care about my McDonald's staff campaign. If I keep playing him, after a few months, I might have enough CPs to make manager, OR move out of his parent's basement, OR buy an ally (girlfriend).
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
12-12-2012, 11:13 PM | #129 | |||
Join Date: Dec 2007
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Re: What's with the modesty about stats?
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Last edited by David Johnston2; 12-13-2012 at 12:26 AM. |
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12-12-2012, 11:47 PM | #130 | |
Join Date: Apr 2005
Location: France
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Re: What's with the modesty about stats?
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But a lot of comments on this forum are still very valuable to best understand the rules... Or to find a paragraph that you totally missed... GURPS rules are huge and it is not so easy to memorize everything. So, some posters here, who know the rules almost by heart (they wrote some of them) are very helpful. I learned a lot here. And, despite of my huge GURPS experience (more than 20 years), I'm still learning every day. Last edited by Gollum; 12-12-2012 at 11:55 PM. |
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attributes, stats |
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