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Old 12-19-2018, 10:36 AM   #31
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Ultratech 4e: No cost/weight modifiers for tech level?

It's like with combat how it's not necessarily fun to just slam one combat skill through the roof. You might add other advantages or skills to make a more interesting effective character.

So with a hypothetical uber-photographer, you won't just increase that one skill. You might add vision or social advantages. I imagine getting your subjects into the perfect positions and keeping them there takes skill, especially when they aren't adult humans.
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Old 12-19-2018, 02:01 PM   #32
dcarson
 
Join Date: Mar 2008
Default Re: Ultratech 4e: No cost/weight modifiers for tech level?

Quote:
Originally Posted by Flyndaran View Post
So with a hypothetical uber-photographer, you won't just increase that one skill. You might add vision or social advantages. I imagine getting your subjects into the perfect positions and keeping them there takes skill, especially when they aren't adult humans.
Reputation, Diplomacy, Allies to get access to places and people that most people can't access or can't access for good photography. A museum is open to the public but if you start setting up lights and reflectors they object. Reclusive movie stars will allow you to do a photoessay because they trust your reputation.

Animal Empathy if you are a wildlife photographer.

Streetwise if a news photographer.

Independent Income for royalties on older work.
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