Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-04-2016, 11:48 AM   #1
oneofmanynameless
 
Join Date: May 2012
Location: New Hampshire, USA
Default Is this just TK? Or is it a composite trait?

I've had trouble figuring out the right way to model a variety of related "powers". I'll give the examples. Hopefully the part that's related will be clear.

Example 1: A demon has the power to conjure black chains out of any shadows in their environment and manipulate them at range. The signature moves I'm imagining are black chains shooting out of shadows to grapple the hero's (or unwitting victim's) arms and legs, leaving them helplessly incapacitated; black chains shooting out of shadows to stab through powerful opponents, hurting them and rooting them in place unless they want to take a lot more damage to break free; the demon can further command the chains to move any objects hit by them around in three dimensions (this is the part that's the hardest to know how to model it, especially with how it would work with the rest of the abilities.)

Example 2: A mummy can use it's bandages, which it seems to have a nearly endless supply of, to entangle and enwrap enemies, leaving them helpless. It can also use the bandages to move any objects it's wrapped around almost like a prehensile tail. It can potentially even entangle multiple opponents, move some around, while strangling others, and leaving others helpless.

I guess my real problem is the parts of these that seem like their Binding attacks, but in the context of also being able to manipulate the chains/bandages to move things around it almost seems like they should just be TK. Is TK just Binding+? Is there a reason to build the binding attacks instead of just buying the whole thing as TK? And how would you model these abilities?
oneofmanynameless is offline   Reply With Quote
Old 10-04-2016, 11:57 AM   #2
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Is this just TK? Or is it a composite trait?

Binding as a primary use, with manipulative TK as a 1/5 cost Alternate Ability, if you can only do one or the other?
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Old 10-04-2016, 12:14 PM   #3
oneofmanynameless
 
Join Date: May 2012
Location: New Hampshire, USA
Default Re: Is this just TK? Or is it a composite trait?

Quote:
Originally Posted by DouglasCole View Post
Binding as a primary use, with manipulative TK as a 1/5 cost Alternate Ability, if you can only do one or the other?
Less only one or the other and more you can only TK things you've already hit with binding. But isn't that the same as only manipulate things with TK you've already grabbed with TK?
oneofmanynameless is offline   Reply With Quote
Old 10-04-2016, 12:24 PM   #4
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Is this just TK? Or is it a composite trait?

Quote:
Originally Posted by oneofmanynameless View Post
Less only one or the other and more you can only TK things you've already hit with binding. But isn't that the same as only manipulate things with TK you've already grabbed with TK?
I think so. if you're basically treating both effects as hands - perhaps with No Fine Manipulators, perhaps not - then you're just grappling with TK (or binding, as you say), and you're probably good with just the base power.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Old 10-04-2016, 12:31 PM   #5
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Is this just TK? Or is it a composite trait?

Binding is a ire and forget power, while TK requires continuous Concentrate maneuvers to use.
SO it depends on how you want to use things. The Mummy leaving them wrapped up would be Binding for example.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 10-04-2016, 12:36 PM   #6
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Is this just TK? Or is it a composite trait?

Quote:
Originally Posted by oneofmanynameless View Post
I guess my real problem is the parts of these that seem like their Binding attacks, but in the context of also being able to manipulate the chains/bandages to move things around it almost seems like they should just be TK. Is TK just Binding+? Is there a reason to build the binding attacks instead of just buying the whole thing as TK? And how would you model these abilities?
The reasons to buy it as binding are (a) binding doesn't require continued concentration to maintain your grip, and (b) binding is a lot cheaper.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
Old 10-04-2016, 01:08 PM   #7
Anaraxes
 
Join Date: Sep 2007
Default Re: Is this just TK? Or is it a composite trait?

The mummy might also be built as Extra Arms, which gives a big bonus to grappling. Compared to the demon summoning chains from anywhere, bandages wrapped around a mummy sound like they're shorter range (see Long Arms and Stretching).
Anaraxes is online now   Reply With Quote
Old 10-05-2016, 12:43 PM   #8
starslayer
 
Join Date: Dec 2006
Default Re: Is this just TK? Or is it a composite trait?

I think there is an enhancement to binding for 'carry targets' or similar. That would achieve 90% of what the OP is looking for.


For the 'impale the person with chains then they either remain stuck, or take damage to break free'

Innate attack impaling, /w follow up (so that the impaling attack has to have hit and done damage first) for binding. Give the binding the indestructible enhancement with the terminal condition be 'take the damage of the initial attack a second time'.
starslayer is offline   Reply With Quote
Old 10-05-2016, 06:30 PM   #9
McAllister
 
McAllister's Avatar
 
Join Date: Jun 2013
Default Re: Is this just TK? Or is it a composite trait?

You might like Wildcard Powers, from Supers. Buy an Advantage at 4x cost, then do whatever else you want to within the theme. Buy Telekinesis! 10 for 200 points, use it at 50 points of Binding, or Innate Attack (impaling), or whatever else you want. Expensive, sure, but unlike Alternative Abilities, they can all be used simultaneously.
McAllister is offline   Reply With Quote
Old 10-06-2016, 01:27 AM   #10
Gef
 
Join Date: Sep 2004
Location: Yucca Valley, CA
Default Re: Is this just TK? Or is it a composite trait?

Might buy the chains as Extra Mouths (Bite Only) with Sharp Teeth for impaling damage. Teeth can simultaneously grapple and damage, and they can "worry" to continue inflicting damage. And of course you can carry things in a mouth. While they look different, game-mechanically they do what mouths do. The only tricky bit is attacking from shadows, so maybe buy them as a group of Allies with extra Bite ST.

Last edited by Gef; 10-06-2016 at 01:35 AM.
Gef is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:12 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.