08-21-2017, 04:38 AM | #1 |
Join Date: Apr 2008
Location: Århus, Denmark
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[Basic/HT] Shotgun pellets and hit location
Greetings
How do people handle hit location distribution of hits with shotgun pellets? One location or several, to account for the spread?
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Playing GURPS since '90, is now fluent in 4th ed as well. |
08-21-2017, 08:45 AM | #2 | |
Join Date: Aug 2007
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Re: [Basic/HT] Shotgun pellets and hit location
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Even the "pattern boards" you see for birdshot at 40-50 yards could still keep any pellets that his on the Torso. There's a lot of difference between a realistic shotgun and a claymore mine.
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Fred Brackin |
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08-21-2017, 09:07 AM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic/HT] Shotgun pellets and hit location
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08-21-2017, 11:29 AM | #4 |
Join Date: Oct 2004
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Re: [Basic/HT] Shotgun pellets and hit location
GURPS has a "miss by 1 roll" for some hit locations. You could say that hits on the primary hit location were reduced by 1 (so you don't get more hits by this new rule), and then randomly assign that one hit to a hit location that could be hit on a miss by 1 (a miss by 1 on a neck hit is a torso hit). Also, don't forget that on many locations you roll 1d, with 1 meaning a hit on a sub-location (a neck hit can, on a 1, hit the veins/arteries; the above rule you'd roll 1d for the torso, with a 1 hitting vitals). Something like this could work, but it's a lot of extra accounting!
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08-22-2017, 06:47 AM | #5 | |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: [Basic/HT] Shotgun pellets and hit location
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How about targeted attacks at small locations. I don't see this happening in my current campaign, but a targeted pellet attack at the vitals - is it in any way feasible to hit with all pellets to the vitals, or should some or most rather hit the torso? Or one could say the nature of shotshells is that you can't aim at so small and particular locations, but rather target torso, arm, leg, face, skull etc. So by rolling separate sub-locations you have the chance of hitting vitals, eyes etc.
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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08-22-2017, 07:30 AM | #6 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Basic/HT] Shotgun pellets and hit location
A rough rule of thumb for a combat shotgun is that the pellets start out as a tight lump a little under an inch across, and spread about 1" per yard of range. Up to 10% of 1/2D range (4-5 yards for a HT shotgun), they count as a single attack, so we don't have to worry about spread over multiple locations inside that range.
Outside that range, if it matters I'd be inclined to compare size of the spread to size of the target location and if the spread is clearly bigger and there's some other handy location I'd have a portion of the hits go into the nearly location(s).
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
08-22-2017, 09:58 AM | #7 | |||
Join Date: Oct 2004
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Re: [Basic/HT] Shotgun pellets and hit location
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08-23-2017, 05:26 AM | #8 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic/HT] Shotgun pellets and hit location
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Imagine that you're trying to hit a target that is vitals-sized, but is nothing except vitals. Would you say it's impossible to hit such a target? (SM-3, assuming that Vitals have zero modifiers for 'unusual movement' compared to a person/torso.) GURPS of course already has an answer to that question: you apply a penalty for target size (and speed/range), and if your MoS equals or exceeds RoF×Rcl, you hit your desired (of size SM) with all projectiles. Which isn't easy. To the point that hitting a human figure with all pellets beyond boomstick range* is unlikely, especially with smaller-pellet / higher-RoF attacks. Which is something that isn't exactly nice rules-wise, but changing that would involve a fundamental rework of how RoF works, or maybe even how ranged modifiers work in general. * == 10% of ½D. |
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08-23-2017, 07:41 AM | #9 | ||
Join Date: Apr 2008
Location: Århus, Denmark
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Re: [Basic/HT] Shotgun pellets and hit location
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So targeting Torso (-0) may hit with 4 pellets, as above example. Each of them have 1 in 6 chance of hitting vitals. But targeting Vitals (-3) only hits with 1 pellet, with the same roll as above. But that single pellet hits Vitals. While the torso shot will most probably not hit vitals (4 rolls with 1/6 chance), but then again all 4 of them deal damage to the torso.
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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08-23-2017, 08:11 AM | #10 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic/HT] Shotgun pellets and hit location
I roll for sublocation for all hits (in games where I am using that rule).
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