03-10-2013, 03:58 PM | #61 |
Join Date: Mar 2006
Location: Iceland*
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Re: Magical Flight Hazards and Other Considerations
How so?
The overland range when using Flight is twice as long as that you get while using Hawk Flight. Meanwhile, an hour is plenty for combat situations. Hawk Flight is superburner, Flight is cruising speed.
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03-10-2013, 04:40 PM | #62 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Magical Flight Hazards and Other Considerations
No it's not. Flight is Move 10, Hawkflight is Move 40 both have duration 1 minute. Flight range is a quarter of Hawkflights. As I said you got which is the long distant spell backwards.
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03-10-2013, 06:36 PM | #63 |
Join Date: Aug 2004
Location: Louisville, Ky
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Re: Magical Flight Hazards and Other Considerations
Not for the item. His Flight boots give you one hour of Hawk Flight or eight hours of Flight. Spell duration doesn't matter for these enchanted boots.
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03-10-2013, 06:47 PM | #64 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Magical Flight Hazards and Other Considerations
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03-10-2013, 10:44 PM | #65 | ||
Join Date: Aug 2004
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Re: Magical Flight Hazards and Other Considerations
Quote:
Quote:
My point really is that it would be tiring and difficult for long periods, at high speeds, and/or in strong winds. Actually strong winds and fatigue together could make it extremely dangerous. |
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03-11-2013, 08:44 AM | #66 |
Join Date: Mar 2006
Location: Iceland*
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Re: Magical Flight Hazards and Other Considerations
Please try to read the posts to which you respond. It would improve the value of your contributions.
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