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Old 09-19-2018, 03:30 PM   #61
platimus
 
Join Date: Dec 2017
Location: behind you
Default Re: Facing

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Originally Posted by Skarg View Post
The rule is pretty clear - if you have an open hex where you can move away from the person forcing you to retreat, you have to do so. If you don't have an open hex (regardless of what's keeping you from retreating - a wall, pit, or a standing figure), you roll 3/DX or fall.

And if you are next to a pit or similar, and fall, you need to roll 3/DX or fall IN.
Thanks for the info! I'm still waiting for my PDFs.
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Old 09-20-2018, 12:01 PM   #62
Skarg
 
Join Date: May 2015
Default Re: Facing

Quote:
Originally Posted by Skarg View Post
The rule is pretty clear - if you have an open hex where you can move away from the person forcing you to retreat, you have to do so. If you don't have an open hex (regardless of what's keeping you from retreating - a wall, pit, or a standing figure), you roll 3/DX or fall.
This seems to have been removed for some reason in the new basic Melee & Wizard rules.
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