04-02-2018, 03:58 PM | #21 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Bring on Hall of Judgment!
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I will rename "Torengar" to Norðland or something like it, so that a GM can stick the location that will appear in the map more or less wherever they need, so long as it abuts a mountain range. The Hall of Judgment is the Hall of Tyr with the barest serial numbers filed off, but as I say in the "other settings" box of the original adventure, reskinning it to your personal pantheon should be easy. Monsters are going to be unique where they need to be, but if there are already goblins and they're of the right general level of threat, there's no need to reinvent. Fae have powers and abilities in my setting that make 'em a bit more true to original mythology than others (nearly all Fae can weave glamours, for example), so those abilities will be grafted on to any critters that don't have them. Finally, I have a hankering to rework the map to be more suited to an actual month-long overland journey. I kept it abstract at GenCon, since that wasn't the point. For an adventure that will wind up transplanted into 10,000 other people's campaigns (OK, maybe 250? 500?), that Just Won't Do. One thing I can say, and I hope you'll forgive the directness, is that this isn't an "evolving" project. I've asked for, and received, permission *for a specific thing.* I'm going to do that thing, and I'm going to do it to the best of my ability, and on or ahead of schedule. Because that's what I do. But I'm not writing a new thing, I'm converting what already exists. Where that lines up nicely (or system-less-ly) with Powered by GURPS, it will not be changed. Where it does not, it will be tweaked.
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04-02-2018, 04:06 PM | #22 |
Join Date: Nov 2006
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Re: Bring on Hall of Judgment!
Ok I understand. I just get frustrated with GURPS always striving to be generic. Just because something has a specific name like Odin or Tyr does not mean the name can’t be changed. Plus being able to use real world maps is extremely useful especially in beer and pretzel style games. Vampire the Masquerade used real world locations and it was easy to set up adventures quickly without having to look over a bunch of maps that I have not seen before. Anyway, if there was a vote on whether to keep the adventure Nordic or change it to be generic I would vote keep it Nordic.
One question I have is why there are hobgoblins in the description. Wouldn’t trolls be more appropriate for a Nordic setting? Besides there are lesser trolls that are sort of like hobgoblins in the DF3 supplement. |
04-02-2018, 04:10 PM | #23 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Bring on Hall of Judgment!
Which is how I understood it too (i.e., getting rid of Loki but having a generic trickster god in his stead), but if it goes too far for some folks, nobody is making you buy the adventure. And even if you feel compelled to do so, there will be GURPS Technical Grappling in a page and 16 new monsters. That sounds like a good deal to me.
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04-02-2018, 04:22 PM | #24 | |
Join Date: Nov 2006
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Re: Bring on Hall of Judgment!
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04-02-2018, 04:24 PM | #25 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Bring on Hall of Judgment!
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but as I noted, these may be different than other things published. The information above can be gleaned from the preview pages of LHoT on DriveThru, so it's not giving anything away.
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04-02-2018, 04:57 PM | #27 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Bring on Hall of Judgment!
It is clearly justified to kill a character for an improperly tied cravat.
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04-02-2018, 04:58 PM | #28 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Bring on Hall of Judgment!
Say the word, Doug, and I can make this happen.
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04-02-2018, 05:00 PM | #29 | |
Join Date: Apr 2007
Location: Ottawa, ON, CA
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Re: Bring on Hall of Judgment!
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04-02-2018, 05:08 PM | #30 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Bring on Hall of Judgment!
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