Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-07-2010, 04:19 PM   #23
Ze'Manel Cunha
 
Ze'Manel Cunha's Avatar
 
Join Date: Jan 2005
Location: Stuttgart, Germany
Default Re: Blunt Trauma and Skulls

Quote:
Originally Posted by Langy View Post
One of the problems is that non-flexible armor doesn't protect completely against blunt trauma in real life, so it shouldn't provide complete protection in GURPS.
No kidding, imagine getting hit by 2 points of blunt damage to the skull and then saying that your bone skull "armor" soaked it all, yeah right, let's just ignore the brain going splish-splash inside your head.

Quote:
Originally Posted by Langy View Post
A further problem is that innate, non-flexible DR also wouldn't provide any greater blunt-trauma protection against falls than non-innate non-flexible DR in real life. That's because the 'blunt trauma' damage from a fall is caused by your squishy insides being all jostled around, and a hard plate of armor would not protect against that at all, since it'd be the same as just falling flat on hard pavement.
QFT, the whole blunt trauma mechanic is way too weak and cartoony in comparison to the normal GURPS standard.
Ze'Manel Cunha is offline   Reply With Quote
 

Tags
blunt trauma, falling, falls and armor, flexible armor, hit location, injury

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:16 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.