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Old 11-14-2017, 06:28 AM   #71
RogerBW
 
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Default Re: Ogre Miniatures Series 1 delivery thread

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Originally Posted by Mack_JB View Post
The question there will be, if we leave some GitD dice laying around on the game board, will they make their own orange crater? :>)
Fiestaware dice?
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Old 11-14-2017, 06:52 AM   #72
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Default Re: Ogre Miniatures Series 1 delivery thread

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Originally Posted by philreed View Post
Yeah, this is a new factory for us, and their GITD plastic is a lot stronger than we were expecting. Makes me want to try more projects with GITD bits.
As a Graduate of The Second Grade you have my full support.

I'm sure some of our model artists will do something amazing with window effects. I'm pondering how to play Ogre with the lights off. (A map with glowing hex corners might be enough.)

Cthulhu Dice seems like a very natural fit.
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Old 11-14-2017, 07:13 AM   #73
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Default Re: Ogre Miniatures Series 1 delivery thread

More of the new minis, this time with a simple dirty wash:

https://www.boardgamegeek.com/article/27432705#27432705
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Old 11-14-2017, 07:48 AM   #74
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Default Re: Ogre Miniatures Series 1 delivery thread

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I have some UV bulbs I've been dying to try out.
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Originally Posted by dwalend View Post
I'm pondering how to play Ogre with the lights off. (A map with glowing hex corners might be enough.)

Cthulhu Dice seems like a very natural fit.
Blacklight Ogre... now that would be cool.
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Old 11-14-2017, 08:01 AM   #75
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Default Re: Ogre Miniatures Series 1 delivery thread

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Originally Posted by dwalend View Post
I'm pondering how to play Ogre with the lights off. (A map with glowing hex corners might be enough.)
GEV maps would be hard, but Ogre maps would just need glowing corners for all hexes, glowing edges for ridge hexsides, and full-on glowing craters. I've got enough spare Ogre maps that I'm VERY tempted to try this, especially since I know my kids would think this was awesome (once I teach them to play).

And the amazing time-traveling Minis package is showing out for delivery, so they should be waiting for me by the time I get home! :)
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Old 11-14-2017, 08:41 AM   #76
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Default Re: Ogre Miniatures Series 1 delivery thread

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Blacklight Ogre... now that would be cool.
LOL! My buddies and I have already discussed this, up to and including putting up some old school black light posters to give that whole '77 feel to the game. And a couple have mentioned bringing along some other items to enhance the '77 experience. ;-)
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Old 11-14-2017, 08:43 AM   #77
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Default Re: Ogre Miniatures Series 1 delivery thread

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LOL! My buddies and I have already discussed this, up to and including putting up some old school black light posters to give that whole '77 feel to the game. And a couple have mentioned bringing along some other items to enhance the '77 experience. ;-)
I see a pull-tab chain in your future :-)
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Old 11-14-2017, 08:44 AM   #78
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Default Re: Ogre Miniatures Series 1 delivery thread

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Originally Posted by offsides View Post
GEV maps would be hard, but Ogre maps would just need glowing corners for all hexes, glowing edges for ridge hexsides, and full-on glowing craters. I've got enough spare Ogre maps that I'm VERY tempted to try this, especially since I know my kids would think this was awesome (once I teach them to play).

And the amazing time-traveling Minis package is showing out for delivery, so they should be waiting for me by the time I get home! :)
Clear GitD paint using the 1st Ed GEV line art for each terrain type painted over the ODE art. Invisible until the blacklights are turned on.
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Old 11-14-2017, 08:48 AM   #79
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Default Re: Ogre Miniatures Series 1 delivery thread

You'll have to supply your own bell bottom jeans and beaded room dividers though. May as well toss in a few Lava Lamps for good measure.
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Old 11-14-2017, 11:58 AM   #80
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Default Re: Ogre Miniatures Series 1 delivery thread

Just got my Miniatures Set 1 via USPS. <cue giddy schoolboy laughter>

Put in the pledge for Set 2. <FYI my pledge pushed it over 40K... you're welcome. :) )

Is it too early to start thinking about Set 3? <runs and hides>
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Last edited by GreyHart; 11-14-2017 at 12:00 PM. Reason: Added comments
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