01-28-2014, 09:28 AM | #31 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: [TG] Innate Attack Enchancement: Inflicts CPs?
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01-28-2014, 09:33 AM | #32 |
Join Date: Mar 2006
Location: Iceland*
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Re: [TG] Innate Attack Enchancement: Inflicts CPs?
Noting that Extra Arm (One Attack Only: Grapple -60%, Link +10%) is [5], the same as Extra Mouth, and that a Striker, Limb with Link is actually lower cost than a normal Striker, I think it's probably balanced to add variety of Striker which is entitled Grabbing Striker and adds +5 points to the base point cost of Striker and allows it to strike and grapple during the same action. Much cleaner all around.
As for the CP it should do, I'm not sure. Bite does thr-1 CP based on full ST. Maybe, since it's a Striker, give it a +1/die to CP for leverage, but base Grip ST on Arm (x0.5) unless the character buys higher Grip ST for his Striker? Or I guess it could allow a selection, per turn, between a strike at thr (+1/die), a grapple at thr (+1/die) or a grapple+strike which did only thr damage and inflicted thr CP.
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01-28-2014, 09:36 AM | #33 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [TG] Innate Attack Enchancement: Inflicts CPs?
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01-28-2014, 09:45 AM | #34 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [TG] Innate Attack Enchancement: Inflicts CPs?
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Now I'm just trying to figure out if I should allow grapple and damage at full effect simultaneously. Are pincers used to deliberately make slashing attacks which are more capable of tearing through DR and flesh while not grabbing hold of it or is not grabbing hold simply a failed or low CP grapple?
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01-28-2014, 09:47 AM | #35 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [TG] Innate Attack Enchancement: Inflicts CPs?
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01-28-2014, 09:47 AM | #36 |
Join Date: Aug 2004
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Re: [TG] Innate Attack Enchancement: Inflicts CPs?
And as a follow up to Nereidalbels link, Long is definitely the wrong way to add SM to an arm, if all you want that SM for is for grappling. I co-opted Born Biter to Strikers as a leveled perk: +1 SM and +1 to target the Striker, Doubles effective weight of the striker for parrying and breaking weapons. 1 point per level.
A "Big Arm" perk would work pretty much identically for an arm. Mostly, this doesnt add reach or swing damage, it just makes it a bigger arm. Personally, I buy Stretching to add reach but not swing damage. I really dislike Long in general though.
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01-28-2014, 09:53 AM | #37 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [TG] Innate Attack Enchancement: Inflicts CPs?
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But it might not be as much damage as when using the pincer exclusively to do damage. It seems fair to me that just as Bite does less damage and CP than a normal grapple, a Grabbing Pincer should do only thr damage and thr CP when inflicting them simultaneously. After a grab, the character can choose to continue to build CPs while continuing to do damage or he can focus on just doing damage, without improving the grapple, for a +1/die as is normal for a Striker. Such a Grabbing Pincer would follow the standard rules for Bites in that it uses the normal hit location penalty, not the grappling hit locations, as well as using the SM based restrictions on target selection. A levelled Perk called something like Large Pincer would add SM to the Striker for that purpose and that purpose alone (as well as for Bear Hug). As a freebie, Bear Hug damage would be Cutting for a Cutting Pincer. I'd only allow them in Crushing or Cutting versions.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 01-28-2014 at 09:58 AM. |
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01-28-2014, 10:32 AM | #38 |
Join Date: Aug 2004
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Re: [TG] Innate Attack Enchancement: Inflicts CPs?
Indeed, you grapple with an impaling striker by using the rules for picks :)
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01-28-2014, 08:24 PM | #39 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [TG] Innate Attack Enchancement: Inflicts CPs?
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01-29-2014, 05:49 AM | #40 |
Join Date: Mar 2006
Location: Iceland*
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Re: [TG] Innate Attack Enchancement: Inflicts CPs?
Would you allow full damage and full CP at the same time or would you reduce damage and CP down to thr, instead of thr(+1/die)?
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innate attack, technical grappling |
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