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Old 07-25-2013, 08:50 AM   #11
Anaraxes
 
Join Date: Sep 2007
Default Re: Sustained Innate Attacks and Costs Fatigue

The problem with Affliction is that will make the attack more expensive than simply buying it. That may be fine if you're planning to give that attack to everyone in the party (and it's better than what they'd do otherwise). But Afflicting yourself with a temporary attack is actually somewhat less useful than just having the attack in the first place. It should be a minor discount to have to "ready" the attack, not cost extra. (Alas, "Requires Ready" is already taken, and doesn't have this meaning.)
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Old 07-25-2013, 11:21 AM   #12
Dalren
 
Join Date: Jun 2012
Default Re: Sustained Innate Attacks and Costs Fatigue

I never said it was simple. :-) I only said it works like what the OP asked for.
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Old 07-25-2013, 12:27 PM   #13
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Sustained Innate Attacks and Costs Fatigue

Quote:
Originally Posted by Dalren View Post
I think what you're looking for is Affliction (Advantage). First, build the attack you want as an Innate Attack to determine what it would normally cost. Buy Affliction (Advantage) and use the cost of the Innate Attack to determine the value of the Advantage enhancement. Use Fixed Duration to make the Advantage last a standard amount of time (instead of being based on Margin of Success). I believe it's +0% for a 3 minute duration. You can modify the fixed duration with Reduced (or Increased) Duration as necessary. Add Costs Fatigue and a suitable Accessibility limitation (Self Only) and that should do it. I can't provide costs as I'm at work without my books, but by combining the modifiers I listed above, you should be able to spend FP to grant yourself an Innate Attack for a specific duration. You can increase the level of Affliction to make it more accurate if necessary or add Cosmic (No die roll required) to make it work everytime.
Or you could slap a (potentially leveled) nuisance effect on the innate attack that gives -5% worth of limitations for every +1 FP added to after battle fatigue costs.
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Old 07-25-2013, 01:29 PM   #14
DangerousThing
 
Join Date: Mar 2013
Default Re: Sustained Innate Attacks and Costs Fatigue

You should not have to buy an Enhancement to an attack for the priviledge of paying 1FP per minute. If there isn't any easier way of doing this, I'd just make it a -5% Nusance Effect that it costs 1 FP per minute.
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