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Old 02-26-2013, 07:48 PM   #1
Engurrand
 
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Default Innate Attack: One big kablooy.

I have an innate attack in mind but I'm not sure how to model it.

I'm imagining an innate attack which can do 15 dice of crushing damage before having to reload (that part's easy), however, you can do the 15d in one big attack, or in 15 separate attack actions each for 1d damage, or any variation of numbers adding up to 15d of damage. Once the 15d threshold is reached, the ability requires reload.

The trick is, these aren't shots: if you chose to attack with 5 dice of damage, you're throwing one 5d attack at them, not 5 1d attacks (and you can do that three times before you have to reload).

So how do I do that? Is there a modifier somewhere I've overlooked? Thanks for your time!

(P.S. Surely this has come up before, but I wasn't sure what to search for. Sorry if it's an old question.)
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Old 02-26-2013, 07:49 PM   #2
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Default Re: Innate Attack: One big kablooy.

If it matters, you can imagine this as a force projection weapon that stores up kinetic energy and uses magic or super-science to project it as force orbs of selectable size/energy.
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Old 02-26-2013, 08:16 PM   #3
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Default Re: Innate Attack: One big kablooy.

An Energy Reserve might be a way to do this.

If you buy an Energy Reserve of 15 points, and then charge a variable fatigue Cost of 1 point/Die of Damage you get the mechanical effect you are looking for.

After 15 total dice of damage, the energy reserve is empty and must be recharged.


Simply take a limitation on the ER that states that it doesn't recharge unless it's empty, and once it's empty it can't be used again until it's full (or something). I'm not really sure what this would be worth, but it may just be a case of Special Recharge Required (-70%).
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Old 02-26-2013, 08:30 PM   #4
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Default Re: Innate Attack: One big kablooy.

Quote:
Originally Posted by aesir23 View Post
An Energy Reserve might be a way to do this.

If you buy an Energy Reserve of 15 points, and then charge a variable fatigue Cost of 1 point/Die of Damage you get the mechanical effect you are looking for.

After 15 total dice of damage, the energy reserve is empty and must be recharged.


Simply take a limitation on the ER that states that it doesn't recharge unless it's empty, and once it's empty it can't be used again until it's full (or something). I'm not really sure what this would be worth, but it may just be a case of Special Recharge Required (-70%).
Well that's completely reasonable!
I was mucking about with rapid fire and very rapid fire, and some kind of multiple projectiles to slug enhancement, which felt like the wrong tree.

Thank you sir.
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Old 02-26-2013, 09:14 PM   #5
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Default Re: Innate Attack: One big kablooy.

Quote:
Originally Posted by aesir23 View Post
An Energy Reserve might be a way to do this.

If you buy an Energy Reserve of 15 points, and then charge a variable fatigue Cost of 1 point/Die of Damage you get the mechanical effect you are looking for.

After 15 total dice of damage, the energy reserve is empty and must be recharged.


Simply take a limitation on the ER that states that it doesn't recharge unless it's empty, and once it's empty it can't be used again until it's full (or something). I'm not really sure what this would be worth, but it may just be a case of Special Recharge Required (-70%).
This would be my recommendation as well.
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Old 03-01-2013, 12:54 AM   #6
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Default Re: Innate Attack: One big kablooy.

For another way to go about it I'd recommend buying fifteen 1d attacks (modified for Requires Reload and whatever else), all with Link (Characters, pg. 106) at 20%. Then you can use as many of the single attacks in one go as you want to.
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Old 03-01-2013, 01:29 AM   #7
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Default Re: Innate Attack: One big kablooy.

Quote:
Originally Posted by Last Pawn View Post
For another way to go about it I'd recommend buying fifteen 1d attacks (modified for Requires Reload and whatever else), all with Link (Characters, pg. 106) at 20%. Then you can use as many of the single attacks in one go as you want to.
That emulates Rapid Fire, meaning DR 6 will block all 15 dice of damage. as it's 15 1d shots going off at the same time, not one 15d.
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