11-29-2020, 11:04 AM | #21 | |
Join Date: Aug 2018
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Re: [Basic] Advantage of the Week: Hard to Kill and Hard to Subdue
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Even though B95 doesn't explicitly forbid it, it feels off to allow Hindrance w/ UK3 since I thought it meant your body could vanish... meaning there would be nothing left behind to be staked... like how does an "incorporeal form" keep a stake in it? I guess you could consider the body "where it fell" until fully healed ("coalesce in a location" only happens at full HP) meaning you could bathe it in light to prevent it's trigger (darkness) from healing. Horror 74 has trigger: ritual for UK3 which makes me wonder if to raise an Ancient One you actually have to find wherever it last died and perform the ritual there, or just perform a ritual ANYWHERE. |
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11-29-2020, 11:51 AM | #22 |
Join Date: Feb 2016
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Re: [Basic] Advantage of the Week: Hard to Kill and Hard to Subdue
Hindrance pretty much means that the body does not disappear, as that it part of the recovery process (a vampire turning to dust when a stake is removed would be an example of UK3).
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11-29-2020, 01:20 PM | #23 | |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: [Basic] Advantage of the Week: Hard to Kill and Hard to Subdue
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11-29-2020, 02:36 PM | #24 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Basic] Advantage of the Week: Hard to Kill and Hard to Subdue
Well, it was priced as UK2 (base cost 100), so either it's a typo, or a mistake in the maths and the power should cost 71 points.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
11-29-2020, 02:43 PM | #25 | |
Join Date: Aug 2018
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Re: [Basic] Advantage of the Week: Hard to Kill and Hard to Subdue
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Can't really think of an example where an unstaked vamp became dust than reformed... It sounds ilke with UK3 wording you don't even reappear elsewhere until you go from 99% HP to 100% HP too, so until then your untrappable unharmable unconscious ghost might just linger wherever it was you dropped, similar to UK2 except it can't be harmed until it reforms, whereas UK2 can be constantly harmed while it heals. |
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11-29-2020, 03:04 PM | #26 |
Join Date: Feb 2016
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Re: [Basic] Advantage of the Week: Hard to Kill and Hard to Subdue
Terry Pratchett's Discworld pretty much had vampires coming back from everything except for being eaten by a cat. Being dusted was a minor inconvenience to Discworld vampires, as they could just recover with a drop of blood.
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11-29-2020, 03:06 PM | #27 |
Join Date: Aug 2018
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Re: [Basic] Advantage of the Week: Hard to Kill and Hard to Subdue
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11-29-2020, 03:11 PM | #28 |
Join Date: Feb 2016
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Re: [Basic] Advantage of the Week: Hard to Kill and Hard to Subdue
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11-29-2020, 04:26 PM | #29 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Basic] Advantage of the Week: Hard to Kill and Hard to Subdue
Even so, the darkness trigger means they don't come back two hours after dying, but more usually about two hours after sundown/the lights were turned off. Up until there's darkness they're a corpse (and as it's a -10xHP corpse, probably a pretty ugly one), and then they disappear, reappearing fully healed at their 'spawn point'. It's a nice effect, but as fire's a fairly common hazard and attack I don't know that their career would be terribly long.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
11-29-2020, 05:09 PM | #30 |
Join Date: Feb 2016
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Re: [Basic] Advantage of the Week: Hard to Kill and Hard to Subdue
The fact that they are immune to death by anything else is pretty good. In addition, darkness is not night, so they would start to recover when a room becomes dark (great for a dungeon).
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advantage of the week, hard to kill, hard to subdue |
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