10-26-2019, 11:37 PM | #21 |
Join Date: Feb 2016
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Re: Magical Gadgets versus Magical Gear
Money is CP, one way or another, so it is effectively the same thing unless all of your players have Multimillionaire 1+. In effect, every energy point is worth 1/50 average starting wealth ($20/energy point at TL3 or $400/energy point at TL8) when purchased as Signature Gear, so it is a good metric for the conversion (+25% to cost if bought as normal gear). A TL8 character with Filthy Rich only has $400,000 to spend on adventuring gear, which translates to 800 energy points, which suggests that magical gear should be really too valuable to have as normal loot.
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10-27-2019, 12:05 AM | #22 | |
Join Date: Dec 2007
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Re: Magical Gadgets versus Magical Gear
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10-27-2019, 05:17 AM | #23 | ||
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Magical Gadgets versus Magical Gear
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The only way you can use Signature Gear is if a staff of teleportation is part of your personal legend. When people think of you, they recall your staff of teleportation prominently. It's not just any piece of equipment. What you seem to be doing is using Signature Gear for any magic item a character wants, so that you can calculate a point break. This should not be allowed. In general, a magic item should not be Signature Gear unless the player can justify it as part of their personal legend. If a player just wants the magic item, he can enchant one or have it enchanted. |
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10-27-2019, 06:29 AM | #24 | |
Join Date: Sep 2004
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Re: Magical Gadgets versus Magical Gear
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Gadgets are for things that cannot be purchased. Which limitations you take decide how much plot protection they have. |
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10-27-2019, 08:05 AM | #25 |
Join Date: Feb 2016
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Re: Magical Gadgets versus Magical Gear
Yes, and you cannot purchase magical items on most settings (even where magic exists). Where is the magical item shop in The Dresden Files or The Lord of the Rings? Even in most magical settings, magic is too personal to have magical item shops, which means that magical items are magical gadgets instead of magical gear.
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10-27-2019, 10:52 AM | #26 | |
Join Date: Dec 2007
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Re: Magical Gadgets versus Magical Gear
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Dresden pretty much just doesn't have magic items. |
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10-27-2019, 11:38 AM | #27 | ||
Join Date: Sep 2004
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Re: Magical Gadgets versus Magical Gear
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10-27-2019, 11:41 AM | #28 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Magical Gadgets versus Magical Gear
Then that simplifies it: you're required to use the gadgets rules. Signature gear is based on the money price of the item, and if it can't be purchased it has no money price.
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10-27-2019, 12:46 PM | #29 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Magical Gadgets versus Magical Gear
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In other words, Signature Gear based on cash price and gadgets are mutually exclusive. Given an item, you never have a choice between methods of building it. |
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11-01-2019, 12:51 PM | #30 |
Join Date: Dec 2007
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Re: Magical Gadgets versus Magical Gear
Because the people capable of making them were long dead. It`s like a post-apocalyptic campaign where every once in a while your TL 4 adventurers find a TL 9+ relic in usable shape. But rare and irreplaceable is still not the same thing as ``part of the character concept``.
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