11-16-2019, 09:17 AM | #12 |
Join Date: Dec 2017
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Re: shifting while engaged to multiple enemies
It happens to everyone! The core rules of TFT are very tight and well engineered, but it can be hard to find and keep track of them, even though there really aren't that many. Someone should write a short, dense rules manual in the style of Squad Leader or one of the other old-school hex and chit board games.
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11-16-2019, 06:56 PM | #13 | |
Join Date: Jun 2018
Location: Durham, NC
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Re: shifting while engaged to multiple enemies
Quote:
So, does this mean a multihex creature may shift away from all one hex foes engaging it? Or, does it mean a multihex creature may shift away from all but one (thus still shifting around the one)? Either way, the multihex get a free disengage move during movement. |
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11-16-2019, 11:28 PM | #14 |
Join Date: Nov 2018
Location: Florida Peninsula, Earth, Sol Sytem
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Re: shifting while engaged to multiple enemies
"a multi-hex figure must be in a front hex of two small
figures to be engaged (3 if it is 7 hexes or longer)...... A multi-hex figure also moves only one hex when it shifts. However, the shift may carry it onto one or more one-hex figures and/or away from one-hex figures with which it was engaged" ITL p103
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The first rule of GMing "If you make it, players will break it" |
11-17-2019, 04:02 AM | #15 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: shifting while engaged to multiple enemies
So clearly it pays to play a Centaur with a Halberd. Just alternate shifting away from foes and declaring standing defense against their charge attacks at adjDX 14. (Spinning in place as needed.)
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11-17-2019, 08:30 AM | #16 |
Join Date: Dec 2017
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Re: shifting while engaged to multiple enemies
Anyone controlling a multi-hex figure or a flier needs to carefully review the relevant rules for engagement, movement, HTH, push-backs and trampling. Played properly, such figures are much, much tougher than you would guess from simple toe-to-toe exchanges of attack rolls. This is particularly true of dragons, who are completely different combatants when you let them fly (and understand what this lets them do).
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11-17-2019, 09:44 PM | #17 | |
Join Date: May 2012
Location: Austin TX
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Re: shifting while engaged to multiple enemies
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11-17-2019, 10:26 PM | #18 |
Join Date: May 2015
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Re: shifting while engaged to multiple enemies
I don't think there's a worked example posted.
There were some discussions here at one point about mounted combat. As for flying combat, one post that might be useful (or more confusing) is my thread asking and eventually trying to answer various questions about the aerial combat rules. I've run some playtest flying actions with large dragons since I last posted there. If you have questions about it, maybe add a post there or in the House Rules sub-forum. |
11-18-2019, 07:46 AM | #19 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: shifting while engaged to multiple enemies
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11-18-2019, 08:30 AM | #20 |
Join Date: Dec 2017
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Re: shifting while engaged to multiple enemies
The most significant things about flyers is that they are able to avoid engagement from figures on the ground, under any circumstance I can easily think of.
Perhaps the second most significant thing is that their flying MA is usually high enough that they can attempt HTH with a figure on the ground, irrespective of other factors. A combatant with high ST and a good unarmed attack is usually best off initiating HTH if they can, as it neutralizes the armed attack of a smaller foe. Even a small dragon is more or less immune to the HTH attacks of most humanoid foes. With careful planning, a flyer will often be able to reach a side or rear hex side of a foe on foot and deliver an attack (or enter HTH without risk) on any turn in which the flier moves last. This is because half a flyer's MA is enough to circum-navigate a nearby foe, opening possibilities not available to combatants on foot. This is particularly important when fighting foes armed with pole weapons, which present a significant counter to flyers' combat tactics. |
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