11-18-2019, 01:41 PM | #1 |
Join Date: Feb 2018
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Some questions about Melee/Wizard
I'm thinking of adapting some of my Warhammer figures to use with this system. For the most part, it's pretty easy to figure out. I have been testing out some games and come up with some questions. Hopefully someone can help me understand the rules a bit better. In particular I'm wondering more about the meta strategies than actual rules as written.
First is the difference between armor and damage, or really ST and DX. I made two fighters and fought with them to see what happens. Both were 32 point fighters, but their ST and DX distribution was different. One was basically a slower tankier fighter with armor, while the other was quicker but unarmored. It seemed like a bunch of back and forth of not doing much. The tankier fighter with a DX of 9 couldn't hit the other guy. The higher DX fighter could hit reliably, but couldn't pierce the other guy's armor. It was fairly balanced to see who would win though. It just took a long time with them swinging back and forth. I was wondering if this is kind of how combat works? Next I was wondering about the use of missile weapons. I've found that an optimal strategy would be to just rush at an enemy wielding a bow with your full MA. They get one shot off, and you can't attack, but then they probably have a weaker melee weapon. Doing this, it's easy to get a jump on ranged attackers. It's hard to kite enemies around on the small Melee map. Is this basically how it goes? I could see with more fighters you could set up some dudes in front to allow your archer to be unengaged maybe. Those are my takeaway questions right now. Just wanted to know if I am kind of doing this right. |
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