11-08-2019, 10:44 AM | #41 | |
Join Date: Dec 2007
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Re: Changes to Combat Reflexes [Basic]
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11-08-2019, 11:16 AM | #42 | |
Join Date: Sep 2018
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Re: Changes to Combat Reflexes [Basic]
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11-08-2019, 11:29 AM | #43 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Changes to Combat Reflexes [Basic]
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11-08-2019, 12:05 PM | #44 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Changes to Combat Reflexes [Basic]
Sure, and that's largely true of Danger Sense too. But there's an independent question of "Exactly which cinematic advantage is this thing you described?"
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Bill Stoddard I don't think we're in Oz any more. |
11-08-2019, 12:06 PM | #45 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Changes to Combat Reflexes [Basic]
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11-08-2019, 01:16 PM | #46 |
Join Date: Feb 2016
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Re: Changes to Combat Reflexes [Basic]
That is not technically a superhuman character by RAW (no Attribute exceeds the human maximum of 20, no Secondary Characteristic exceeds its associated maximum, and there are no exotic or supernatural traits). At worst, it is a cinematic character.
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11-08-2019, 01:31 PM | #47 |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Changes to Combat Reflexes [Basic]
I make Combat Reflexes a 5 point advantage that allows (but doesn't include) one level of any or all Enhanced Defenses.
There are enough ways to boost defenses (AOD, retreat, defensive grip, etc.) that I don't personally feel that giving a cheap +1 is necessary.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
11-08-2019, 01:49 PM | #48 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Changes to Combat Reflexes [Basic]
My apologies: I didn't mean to depict it as anticipating the attack beforehand, but rather detecting the start of the attack before anyone else has any clue what's going on. Having Brock and Hunk lead them means they won't freeze and they have an excellent chance of not being mentally stunned. At the first BANG! the two will probably cancel out the surprise of the ambush.
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Brock heard the twig, woke up, could not freeze in surprise, beat the minion in an initiative roll because he had bonuses, made a Fast Draw roll with a bonus and fired his weapon all in one second. This is perfectly plausible with Combat Reflexes, but not particularly plausible in real life. Possible, yes, but not very likely. His companions, without Combat Reflexes, would automatically Do Nothing for 1d seconds, and then must make IQ rolls to recover, and then they're a little less likely to make Fast Draw rolls. Hunk makes his Dodge roll to avoid that bolt. He Dodges better than someone similar without Combat Reflexes; depicting the Dodge as coolly tilting his head is mere fluff. But if we suppose someone with totally average scores of DX 10, HT 10, Speed 5, and Dodge 8, with Combat Reflexes it becomes Dodge 9, an increased chance to succeed of 11.6%. That's significant, and a fair reason to give Hunk a bit of cinematic swagger. His reflexes are "extraordinary." You don't have to give your characters silly names the way I have, but the basic functioning of Combat Reflexes is pretty cinematic. It's the stuff of action movies. |
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11-08-2019, 02:28 PM | #49 |
Join Date: Dec 2007
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Re: Changes to Combat Reflexes [Basic]
The only world in which a DX 20, HT 20 +1 SPD character isn't superhuman is a world that plays host to Captain America and Spider-Man...which is what that "human" maximum was set for. It doesn't make them mundane. It makes them Man Plus.
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11-08-2019, 03:54 PM | #50 |
Join Date: Feb 2016
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Re: Changes to Combat Reflexes [Basic]
The build is mundane because it does not exceed the default attribute and secondary characteristic maximums of GURPS and because it does not have any cinematic, exotic, or supernatural traits by the default rules of GURPS. Now, realistic settings might consider DX and HT 15+ as cinematic, but that is not the default assumption of GURPS, and they would not necessarily be cinematic in certain realistic settings (TL12 genetic engineering can give templates an average of DX+4 and HT+5, so what is considered cinematic at that point?). It is, however, not superhuman by the default asuumptions of GURPS.
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