08-08-2014, 07:37 AM | #11 | |
Join Date: Jun 2013
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Re: GURPS Overhaul - Combat Skills, take 2
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A slender thrust-centric sword is probably an edged rapier or jian, which are sw cut, meaning sw-2 cr, which is indeed one point lower than a broadsword. |
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08-08-2014, 08:47 AM | #12 | |
Join Date: Dec 2009
Location: Brazil
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Re: GURPS Overhaul - Combat Skills, take 2
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I'm pretty advanced at it, too, and it's looking very good. I think I may run a few fight scenarios at low-tech and post it. The only thing I'm a lit bummed about it that I'm probably going to need to design a character sheet of some sort, but I suck at doing this sort of thing, specially with any sense of design. |
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08-08-2014, 09:16 AM | #13 |
Join Date: Jul 2008
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Re: GURPS Overhaul - Combat Skills, take 2
Your knife-sword transition is a bit ugly, here. An inch or two of blade throws you to a -6 default? That's harsher than the Basic Set.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
08-08-2014, 11:17 AM | #14 |
Join Date: Jun 2013
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Re: GURPS Overhaul - Combat Skills, take 2
I'll admit, it's a rather nasty breakpoint. However, it's not really the length of the blade that causes it (there should be some weapons that can be used with Knife at Reach C and Sword at Reach 1), but the way in which you use it. Using a knife is meant to be limited to Close Combat (Reach C) and is more akin to unarmed combat than to swordplay. At least, that's the way I see knife fighting - it's basically unarmed combat with better striking surfaces, not a sword fight with shorter blades.
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08-08-2014, 01:41 PM | #15 |
Join Date: Feb 2009
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Re: GURPS Overhaul - Combat Skills, take 2
I recommend using a simple Google spreadsheet and sticking all the points in one column and using sum
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08-08-2014, 03:22 PM | #16 |
Join Date: Jun 2013
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Re: GURPS Overhaul - Combat Skills, take 2
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08-08-2014, 03:32 PM | #17 |
Join Date: Feb 2009
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Re: GURPS Overhaul - Combat Skills, take 2
Was replying to TheVaultDweller concerning character sheet design?
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08-08-2014, 03:57 PM | #18 |
Join Date: Jun 2013
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Re: GURPS Overhaul - Combat Skills, take 2
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08-08-2014, 04:16 PM | #19 |
Join Date: Apr 2011
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Re: GURPS Overhaul - Combat Skills, take 2
Very nice. I'm not sure that I like grappling having defaults though, it doesn't feel like it benefits from the footwork or other knowledge from hand to hand or knife fighting.
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08-11-2014, 07:50 AM | #20 |
Join Date: Jun 2013
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Re: GURPS Overhaul - Combat Skills, take 2
I'm not certain it wouldn't. Getting yourself into position to strike and into position to grab aren't entirely dissimilar, and of course GURPS skills are equally well-versed in avoiding strikes as avoiding grabs. I'll admit I did consider not having Grappling have any defaults, but when we consider GURPS RAW has armed grappling using the same skill as striking, at least some default between Grappling and Brawling was in order (as for Knife, that's because my system has double-defaulting built into it).
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Tags |
house rules, overhaul, parrying heavy weapons |
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