01-20-2019, 11:48 PM | #61 | |
Banned
Join Date: May 2017
|
Re: Make contact skill great again.
Quote:
Is 11 the highest skill score possible, and the more resources an organization has the more useless its best employees tend to be? If you count equipment and helper bonuses as summed up, a personal skill of 17 would require an equivalent Contact of 27 by TL8 making the formula to calculate max effective skill for a contact (maximum skill ALLOWED +6 + TL/2). Last edited by Alonsua; 01-21-2019 at 12:11 AM. |
|
01-21-2019, 01:16 AM | #62 |
Join Date: Dec 2007
|
Re: Make contact skill great again.
Except your contact doesn't have complimentary skill rolls (unless the PC provides one.) Even if you have a contact group you're still dealing with one Contact in each place.
|
01-21-2019, 01:35 AM | #63 | |
Join Date: Dec 2009
|
Re: Make contact skill great again.
Quote:
Jane, a PC, has megacorp as her contact. In a certain situation she wants to do ..... Because of her contact and the fix for some broken rule, she can now....... or is it: Megacorp Inc, has .... has a contact group. Therefore, in a certain situation, they can now ........ Then, we can discuss whether this should be possible in RAW. If you are in disagreement, you propose your houserule, and ask whether there might be consequences. Last edited by joppeknol; 01-21-2019 at 02:01 AM. Reason: typo |
|
01-21-2019, 04:39 AM | #64 |
Banned
Join Date: May 2017
|
Re: Make contact skill great again.
The second one. My proposals are two:
1) Maximum contact skill = Max skill allowed + if(group;up to +6*;0) + if(equipment>0*;up to +TL/2*;0) 2) Contact skill represents the peak personal skill found in the organization. You can add equipment and complementary rolls bonuses on top. They are basically the same. Last edited by Alonsua; 01-21-2019 at 04:42 AM. |
01-21-2019, 07:11 AM | #65 | |
Join Date: Dec 2006
Location: Meifumado
|
Re: Make contact skill great again.
Quote:
If so, they but the Contact Group at Effective Skill 31 (or whatever it is you're proposing) and pay 8 points as the base. If not, then there's no such thing as a free lunch, and they get access to whatever Effective Skill they did pay for.
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! Last edited by Daigoro; 01-21-2019 at 07:15 AM. |
|
01-21-2019, 08:51 AM | #66 |
Banned
Join Date: May 2017
|
Re: Make contact skill great again.
|
01-21-2019, 09:00 AM | #67 |
Join Date: Aug 2014
Location: Snoopy's basement
|
Re: Make contact skill great again.
I believe that the Contact advantage is supposed to provide an individual person NPC as a Contact, and the Contact Group advantage is supposed to provide a group of individuals, and not an organization they may be part of, as Contacts.
It does not appear to me from reading GURPS Characters that an organization can be a Contact or Contact Group. My reading of Boardroom and Curia doesn't change that assessment, but if it was intended to change it, I would not permit it in my games anyway. An organization as a Contact is a wrong fit, IMO. Last edited by Donny Brook; 01-21-2019 at 09:04 AM. |
01-21-2019, 09:15 AM | #68 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Make contact skill great again.
That's not actually what Alonsua seems to be talking about. It appears that he's referencing the use of Contact in GURPS Boardroom and Curia to represent the personnel of an organization and the skills they can provide.
__________________
Bill Stoddard I don't think we're in Oz any more. |
01-21-2019, 09:21 AM | #69 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Make contact skill great again.
Quote:
Of course, a house rule is always possible, though it ought to provide an effective skill of either 30 or 33 to maintain the pattern. But I think that such a high effective skill is inappropriate in a realistic campaign.
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
01-21-2019, 09:34 AM | #70 |
Join Date: Dec 2006
Location: Meifumado
|
Re: Make contact skill great again.
As in, are they paying extra for the megacorp to get these equipment and helper bonuses on its skill roll?
Would the character sheet say: Contact Group: Megacorp, Effective Skill 21, 4 points base? Contact Group: Megacorp, Effective Skill 31, 8 points base? Or Contact Group: Megacorp, Effective Skill 21, + Access to Group Bonus (+6) and TL Bonus (+4), 4 points base + X points extra?
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
Thread Tools | |
Display Modes | |
|
|