Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-22-2017, 01:32 PM   #1
oneofmanynameless
 
Join Date: May 2012
Location: New Hampshire, USA
Default Afflictions: Advantage and uncontrollable/unconscious only

In basic set it says that afflictions that grant advantages go off immediately, or last for a duration based on the affliction. Are these advantages all inherently uncontrollable + unconscious only? (with the intelligence that controls the advantage being the caster of the affliction?)

For instance, if you have an affliction that grants a fireball innate attack, it would go off immediately. But would it be controlled by them or by the caster?

Are there ever circumstances where it could be under the subjects control instead of the casters?

I'm just wondering the exact mechanics of this. I've needed to make a number of abilities that are essentially afflictions that grant modular abilities and knowing what limitations everything needs is pretty important to me.
oneofmanynameless is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:22 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.