06-13-2018, 04:01 AM | #51 | |
Join Date: Nov 2017
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Re: Experience Points
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But in absence of that, I actually like jobs granting xp. It makes the world feel more real and explains in mechanics how NPCs work, allowing PCs to leverage those rules if the GM allows. I don't think there is anything wrong with that, though of course the amount one gains can be looked at. |
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06-13-2018, 08:04 AM | #52 | |||
Join Date: May 2013
Location: Tyler, Texas
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Re: Wizards are just better.
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Of course, if you allow attribute enhancing magical items to be common, then the 8 point attribute limit becomes somewhat academic. Quote:
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06-13-2018, 09:08 AM | #53 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Experience Points
For some campaigns I think it works well to give XPs only for gold wasted, i.e. spent without practical benefit. That might mean fine wine, fast women, slow horses, adorable orphans, skilled pickpockets, unproductive family farms, parasitic friends, medicine for your sick mother, priestly indulgences for all the people you've killed, psychotherapy for your PTSD, whatever fits your character.
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06-13-2018, 02:44 PM | #54 |
Join Date: Sep 2004
Location: Oakland, CA, USA
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Re: Experience Points
First - I like Steve's new experience ideas. Simple, and they remove some of the obtuse rewards of the old system.
Second - I like tbeard's idea of getting rid of some trailing zeroes. If everything is going to be a multiple of 100, why not make it a 1. |
06-13-2018, 05:24 PM | #55 | |||||||||
Join Date: May 2015
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Re: Experience Points
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I was talking to an old TFT GM friend who hadn't read any of this, and he said several interesting things, but his summary on experience and character advancement felt on-target to me and matched this design goal. Essentially he said, "Your first few combat victories should have a big effect, and your next dozen or so after that, but then the impact of more experience should really slow down. The population of experienced fighters should have a massive cluster of people with DX 12 to 13, with them mostly maxing out at about 14, and only a few exceptional people getting to 15 or higher." For DX and IQ anyway, I think that makes sense and why I like a growing EP cost curve for them, though I think it could be steeper than the one proposed here. The 40-point cap also provides a limiter of a different kind. I think I need to run more numbers to get a sense of what we're really talking about in terms of how much play someone has to do to get what kinds of characters. Quote:
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Of course that's actually the opposite of your concern that everyone will want to declare themselves a Wizard... Quote:
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06-13-2018, 05:49 PM | #56 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Experience Points
>> Rick wrote:
>> ... I think that there may be a lot more wizards written up under these rules... Quote:
Here are some suggestions (note that some are mutually contradictory): 1) Get rid of the talents which wizards can learn for a 1:1 ratio. Literacy, Math, etc. cost wizards 2:1 like the other talents. 2) Add some hard to get, kick ass talents. This is the big thing. A handful of really useful talents would give heroes something to aspire to, make them stand up better against experienced wizards, and the high cost means that the wizards are unlikely to get them. 3) Say that wizards pay 3:1 to buy talents. That would fix the munchkin mini-maxing right there. 4) Get rid of the whole "wizard / hero" class thing. Everyone can buy talents and spells at the normal cost. (I would increase the cost of spells. I suggest the experience cost for a spell is = IQ of Spell x 25 experience.) If you do this, you may say that a character has to pay a significant cost for some sort of "trained by a master wizard" advantage, if they want to be a wizard. Warm regards, Rick. |
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06-13-2018, 09:18 PM | #57 |
Join Date: Dec 2017
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Re: Experience Points
I never liked the wizard/hero division. In my 'maximum house rule on' version of TFT there are simply talents that enable spell learning - if you want to learn spells you need to have one or more of them. That worked as an effective gate keeper and avoided all the gymnastics of trying to balance one class against another.
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06-13-2018, 09:43 PM | #58 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Talent (or advantage) needed for spell casting.
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I agree, and have seen your posts on the subject before. I'm not sure if you want it to be a talent or an advantage. There might be a lesser version of the talent that allows spells to be learned but at a higher experience cost. The thing I like most about your idea is that the COST of the talent can help distinguish one campaign from another. If the cost is trivial, then everyone has some talents and spells. If the cost is medium, most people are one way or another but a few people have a couple spells. And if the cost is high, then if you take a wizard, you go into spells in a big way, and everyone else leaves the spell casting to those specialists. Changing one number will greatly change the style of the campaign. Warm regards, Rick. EDIT: I didn't comment much on your idea before because I was happy with how old TFT worked. Your idea was self evidently good, but nothing jumped out as worth of comment. But I think that it is a much more useful idea under the new TFT rules. What were the costs you picked to allow someone to use magic? What are the details of your rules? Rick Last edited by Rick_Smith; 06-13-2018 at 09:55 PM. Reason: Added bit at bottom. |
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06-13-2018, 11:57 PM | #59 | |||||
Join Date: May 2015
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Re: Experience Points
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As Rick replied, it seems like there could be several ways to handle that, and maybe there could even be settings a GM could pick depending on how he wants the population to be. Personally, I rather liked the TFT spell demographics, where most people know no magic, a rare few learn a spell or two, and then some small fraction are talented wizards, though most of those aren't very powerful, but there are rare exceptions on up to the really powerful ones. I guess a question that comes up for me about the new EP system, too, is what happens when people (including NPC's) try to learn a new talent or spell but they have talents up to their IQ and they don't have enough spare EP. Can you train such a person to get a new talent by education, or do you need to take them on an adventure to get them some EP and then they can learn something? Last edited by Skarg; 06-14-2018 at 12:00 AM. |
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06-14-2018, 02:38 AM | #60 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Experience Points
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