03-20-2018, 04:32 PM | #81 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Two fixes to job table.
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Very nice work you did there! I strongly feel that the job table should have a flat exp bonus (say 100 exp or 50). It is harder to do damage well. You want everyone to be at some risk, but 4d6 damage seems far too excessive. One roll I use in TFT is "Roll 1d6, rerolling 6's". This is when you roll 1d6 and keep a running total. If you roll 1 thru 5, you stop. If you roll a 6, you add 5 and roll again, until you get a non-six result. "Roll 1d6, rerolling 6's", averages 5, but has no upper limit. So if the damage of failing a risk roll was "Roll 1d6, rerolling 6's", then everyone is at some risk, but the majority of the time the damage you take is 5 or less. Those two changes might go a long way to make the job table work better. It will also help with attribute bloat. Warm regards, Rick. |
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03-20-2018, 05:03 PM | #82 | |||
Join Date: Apr 2014
Location: Coquitlam B.C.
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Suggestion of Block option.
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For example, the rules say that if you drop a study you lose an attribute's worth of experience or 1,000 experience WHICH EVER IS HIGHER(!) (page 16, ITL). Obviously that rule should be tossed, how could it conceivably make the game more fun. It simply punishes new players who make a mistake in character write up. Quote:
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The main cost of blocking is that you have to remember who has blocked last turn. In a big battle, this is a significant mental overhead. Also, it works fine on one on one duels but what about this case... A and B are on one team, C is on the other. A's DX is 12, B's DX is 15 and C's DX is 11. A swings at C and C blocks. A hits anyways, but does minor damage. B is busy doing something else. Next turn C goes before A, but does C go before B? Does C jump to the head of the queue, or does his speed of action equal A's "plus a little bit". If you say that it is "plus a little bit", then you gain more benefit from blocking master swordsmen than ordinary guys. For example if I block Inigo Montoya (a DX 21), then my effective speed of action is DX 21. Whereas if I block Dullem the guard (DX 12) my effective speed is 12. This means that fighting master swordsmen is very advantageous when I block, (in multiplayer fights) which seems counter intuitive. Warm regards, Rick. |
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03-20-2018, 05:24 PM | #83 | ||||
Join Date: Apr 2014
Location: Coquitlam B.C.
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When should the -2 DX for injury kick in?
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The way I play you are at -2 DX for the rest of this turn and all of next turn. It is harsher on low DX figures (they could easily be at -2 DX twice), but it felt more realistic that way. I never understood the delay before the penalty kicked in. Quote:
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Something that does happen in our games is when a strong figure is attacking one of two people, both will start off defending. When the strong figure commits to attacking one, the other switches option to attack. Quote:
Warm regards, Rick. |
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03-20-2018, 05:32 PM | #84 | |||
Banned
Join Date: Mar 2018
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Re: Suggestion of Block option.
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So, to learn from you that he didn't even design the game after all, is a real hoot LOL!! Quote:
Rick, I left you a piece quite some time ago on your questions about Summoning a Demon accidentally in TFT; still waiting on your response to that one. JK PS - Still cracking up about ol' Charlie D, and The Great Monopoly Heist LOL!! Thanks for giving me the straight-dope on that Rick! |
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03-20-2018, 05:49 PM | #85 |
Join Date: Nov 2010
Location: Arizona
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
Hi Rick,
I've noticed a couple of times in your comments you referenced having to remember who did what in large combat situations. That's a real problem, especially for the poor, overworked GM! I'd like, therefore, to suggest to Steve Jackson Games that they consider the possibility of including "markers" in the revised Melee, sort of like the ones someone had posted on one of the TFT websites a few years back -- they showed what spells were in effect, that is, being maintained (not so useful in a multi-player game, but VERY useful in a solitaire dungeon), what actions had been taken (either this turn or last turn) and so on. For example, placing a "BLOCK" marker on a character on the map would solve a LOT of the legitimate difficulty of remembering what Orc #27 did last turn... These new markers would be additional to the ones we will hopefully get for things like dropped weapons and miscellaneous terrain features (pillars, holes in the ground, chests or other furniture, and so on). |
03-20-2018, 05:57 PM | #86 | |
Banned
Join Date: Mar 2018
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
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JK |
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03-20-2018, 06:16 PM | #87 | |
Join Date: Nov 2010
Location: Arizona
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
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03-20-2018, 08:26 PM | #88 | |||
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Suggestion of Block option.
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Jim, you had given a very long argument about the perils of changing things. I think it would be a criminal waste of an opportunity if TFT stays the same. There are a LOT of places where large and small changes would help the game significantly. Quote:
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Also your post buttressed your argument with the logic of magic, and many of those points I felt were baroque. But arguing the logic of magic is also pretty pointless. Basically I didn't reply because there was nothing I could say which was not just going to cause me to repeat myself, or say, "Uh uh! I say magic does NOT work that way 'cause I know!" If I'm going to take up everyone's time by posting something, I would like to add more the the discussion than "I agree" or "I disagree". Warm regards, Rick. Last edited by Rick_Smith; 03-21-2018 at 02:18 AM. Reason: fixed spelling error. |
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03-20-2018, 11:55 PM | #89 | |||||
Banned
Join Date: Mar 2018
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Re: Suggestion of Block option.
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The message I was attempting to convey was NOT that everything was fine AS IS, and nothing should be changed; but rather than when one makes changes, one should exercise caution to be certain they are not changing things for the sole purpose of creating "Free Parking Monopoly Windfall Lottery Rules" which work in diametric opposition to the actual intent of the game of: BANKRUPTCY - unless that is what they truly want to do. So the difference being: my post was NOT a pleading to keep things AS IS, but rather one to carefully examine the implication and consequence of proposed changes for imbalance and unintended consequence ON the game, not IN the game. Hence the entire point-and purpose of the "How House Rules actually change the game-design premise to Monopoly, beyond what it does for the players in the game." Now I understand both of our confusions. LOL! Quote:
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So no Rick, I never stating any position at all from which to "argue"; but rather, merely shared with you the information I had on the theory and practice of esoteric magickal operations in Hermeticism for your use... in answering questions you really didn't have LOL! Mea culpa! Also, I think you will find if you go back through every post of mine you shant find one single instance of "arguing"; in fact, I am fairly sure you would find where I iterate repeatedly that people should do what is right for their game... as my genetics are free of any Prootwaddle blood LOL! Quote:
"Baroque? Yeah, we was broke, so what!" - Eddie Murphy, Trading Places. Paramount Pictures (1983) Quote:
Now I fully understand why you didn't respond to someone who went out of their way with their time to assist you in finding serviceable answers for your "questions". LOL! I have to tell you Rick, I was thinking: "This Rick guy is certainly odd, in that, he is extremely friendly in his openings and closings to his posts, but is quite the rude one when it comes to people who provide him specialty information to help him answer his questions for himself LOL! Like the Monty Python bit about the guy who is alternately complimentary and insulting within the same sentence. LOL! I am glad we got that all sorted out LOL! Agreed. Thanks for taking the time to clear my mystification Rick; I appreciate it. JK Last edited by Jim Kane; 03-21-2018 at 02:06 AM. Reason: Typos |
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03-21-2018, 02:12 AM | #90 | ||||
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Suggestion of Block option.
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OK. However, I think that most people who are suggesting changes are pretty clear about what they are trying to fix. A lot of those ideas I would never use, because I've got my TFT in a pretty sweet place and the odds of a random solution working in my game are low. That said, many peoples ideas would work OK, but sometimes I think they are missing something, so I am tempted to comment. So I actually agree with your warning, tho I suspect most of the regular posters have already taken it to heart. Quote:
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Warm regards, Rick. |
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