12-15-2018, 08:08 PM | #11 | ||||||||
Join Date: Sep 2004
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Re: Variant Shapeshifting
Ok, now that I have more time and can consider it:
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Effective point cost is 4 points per 20 points of net changes. Actually quite a discount for being able to shift your attributes around, even if you have to do it in specific quantities. Quote:
That's quite a steep increase from above, but the actual points spent are 5 for the +100% and another 2 for the +40%. If you just bought +1 ST, it's the same point cost as ST after you buy the advantage. Quote:
Here you are effective losing points but you can get a form that's effectively customized to your needs. Most animal templates end up negative, so you could end up with a very cheap animal form, but I'd have to price it against current templates to see if it comes out to around +50% (which match Alternate Form for a negative racial template) or if ends up more expensive. Quote:
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Offhand the trait modifications seem reasonable, but aren't super easy to use. I'd rather have one simpler mod if possible, than 3 different situations that you have to keep adjusting the template for. Quote:
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12-15-2018, 08:23 PM | #12 | |||
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Variant Shapeshifting
It takes standard time for a switchable advantage. Special case rules are to be avoided where possible.
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Fundamentally, it's based on extrapolating alternate abilities. Last edited by Anthony; 12-15-2018 at 08:28 PM. |
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12-16-2018, 08:16 AM | #13 | |
Join Date: Aug 2004
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Re: Variant Shapeshifting
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12-16-2018, 04:12 PM | #14 | |||
Join Date: Sep 2004
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Re: Variant Shapeshifting
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At 10 points it's also better than either version of Alternate Identity since you can be physically different, and it's also quite an improvement on Alternate Form as well given that it's faster and that you can take it as an AA to itself. You'll also need to price out a more universal version to handle Morph since that's the other half of shape-shifting and it depends on racial profiles as well. Quote:
As for what Growth and Shrinking should cost, I'd be willing to try a hypothetical SM advantage that gives you +1 or -1 SM per level, at 5/lvl. 11 levels (55 points) would essentially let you "dodge" like Ant-Man does in the movies. I'd probably suggest Move reduction as a Temp Disad, but everyone typically buys off the other inherent drawbacks to shrinking. Quote:
I'd rather move it to a "pool" and assess a cost against it separately, especially if it can be written up in a simpler way. I have a few ideas how that could work (along the lines of Modular Ability slots with a base+ability tax) and be easier, but it is contrary to your original idea. |
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12-16-2018, 08:37 PM | #15 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Variant Shapeshifting
You can write it up as "for each point, you can either add 1 point, move 5 points from one ability to another, or add +5 points in abilities and -5 points in disadvantages", but I'm not sure that's all that much clearer and you have to clarify that enhancements and limitations are only on the base cost.
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