12-10-2018, 04:01 PM | #11 |
Join Date: Feb 2013
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Re: Fast Draw (Arrow) and Atlatl
GURPS is big on ors and I like it.
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12-10-2018, 04:54 PM | #12 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Fast Draw (Arrow) and Atlatl
Note that "Or" comes from GURPS Martial Arts... and it's only -6 not -10.
Fast Shooting with bows, condensed from Martial Arts pg 119: This requires an Attack or All-Out Attack (Determined) Maneuver (a Heroic Archer may instead choose Move and Attack_ and calls for two Bow rolls at -6. Heroic Archer or Weapon Master (Bow) halve this, having both reduces the penalty to -1. All-Out Attack (Determined) adds +1 to both rolls. Failure on the first roll means you take the whole turn readying an arrow, and may fire later with no penalty. A critical failure means you drop your bow. Failure on the second means you missed. ;) Fast Draw (Arrow) is still needed to ready the arrow as a free action. |
12-10-2018, 08:17 PM | #13 |
Join Date: Sep 2018
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Re: Fast Draw (Arrow) and Atlatl
Yeah if I could pick and choose from GURPS books I'd just pick up a machine gun. I prefer sticking to Dungeon Fantasy.
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12-10-2018, 11:36 PM | #14 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Fast Draw (Arrow) and Atlatl
I would actually greatly prefer deleting fast draw and just saying you can spend an attack to take a ready action (including drawing a weapon).
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12-11-2018, 12:27 AM | #15 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Fast Draw (Arrow) and Atlatl
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12-11-2018, 12:33 AM | #16 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Fast Draw (Arrow) and Atlatl
Nah, more rolls is bad.
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12-11-2018, 06:56 AM | #17 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Fast Draw (Arrow) and Atlatl
I used to believe that until I started getting the snark-mail from people who disliked how I'd reduced the amount of dice-rolling in the DFRPG. Apparently, a good number of gamers equate "more rolls" with "greater player agency" or simply "fun." Different strokes, I guess.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
12-11-2018, 07:40 AM | #18 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Fast Draw (Arrow) and Atlatl
Quote:
In all seriousness, it's also something for the Player to find 'empowering'. They built a Character who is good at X, never ever rolling X means they never get to be good at what they do, or at best they are as good as everyone else. Even the PCs that didn't bother investing in being good at X. X in this case being Fast Draw. But it could be anything else. Like someone who takes a few Perks to turn specific Ready Maneuvers into Free Actions. Now everyone can perform a Ready and Attack? It's takes away some of their shine. Personally I like the fact that with rolls come occasional failures. A bit of random set back to overcome that isn't deliberately driven by the GM. * Dwarf Fortress that is. |
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12-11-2018, 01:13 PM | #19 | |
Join Date: May 2008
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Re: Fast Draw (Arrow) and Atlatl
Quote:
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
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12-11-2018, 01:18 PM | #20 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Fast Draw (Arrow) and Atlatl
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