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Old 06-09-2019, 05:22 PM   #1
Whitewolf199
 
Join Date: Jun 2019
Default New Pole Weapon Rules

Apologies if this has been covered already... Looking over the new Pole Weapon rules in Melee, the book states that "Pole weapons can strike an enemy not in an adjacent hex." I am pretty clear on the jabbing rules, but does this mean that a pole weapon cannot be used against an adjacent enemy? necessitating a drop of the pole weapon and switch to a non-pole weapon once an enemy comes into an adjacent hex if you wish to attack them? I always considered Pole weapons a little over powered, and now the new jabbing rules seems to make them even better! Any input the community has is welcome. Thank you!
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Old 06-09-2019, 05:57 PM   #2
Shostak
 
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Default Re: New Pole Weapon Rules

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Originally Posted by Whitewolf199 View Post
I am pretty clear on the jabbing rules, but does this mean that a pole weapon cannot be used against an adjacent enemy? necessitating a drop of the pole weapon and switch to a non-pole weapon once an enemy comes into an adjacent hex if you wish to attack them?
No, they can be used against enemies in adjacent hexes. Pole weapons have been nerfed a bit in the new rules by only adding 1d damage on charges instead of doubling.
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Old 06-09-2019, 06:28 PM   #3
Whitewolf199
 
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Default Re: New Pole Weapon Rules

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Originally Posted by Shostak View Post
No, they can be used against enemies in adjacent hexes. Pole weapons have been nerfed a bit in the new rules by only adding 1d damage on charges instead of doubling.

Yes, you are correct about the 1d damage vs. doubling, I had forgotten that part. Thanks for your input!
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Old 06-10-2019, 01:56 AM   #4
Chris Rice
 
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Default Re: New Pole Weapon Rules

The rules don't say: "Pole Weapons can only strike an enemy not in an adjacent hex."
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Old 06-10-2019, 09:18 PM   #5
JohnPaulB
 
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Default Re: New Pole Weapon Rules

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Originally Posted by Whitewolf199 View Post
Looking over the new Pole Weapon rules in Melee, the book states that "Pole weapons can strike an enemy not in an adjacent hex."
  • If you have a spear and you are next to an enemy, you can strike him in the adjacent hex.
  • If you have a spear and your friend is in front of you and next to an enemy that he is fighting, you can stab at the enemy 1 hex away (meaning "not in the adjacent hex.")

    The pole weapon has the ability to do both. See "Jab" ITL page 112
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Old 07-05-2019, 06:41 AM   #6
xane
 
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Default Re: New Pole Weapon Rules

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Originally Posted by Shostak View Post
No, they can be used against enemies in adjacent hexes. Pole weapons have been nerfed a bit in the new rules by only adding 1d damage on charges instead of doubling.
And you need to move three hexes in a straight line to get the bonus if attacking, otherwise it is just the "first to strike" advantage.
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Old 07-05-2019, 07:03 AM   #7
tomc
 
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Default Re: New Pole Weapon Rules

Am I the only one having a hard time "unlearning" pole weapons doing double damage on charge attacks? I just automatically double the damage without thinking.

Also, when rolling for actual double damage (say, rolling a 4 to hit), do you roll the normal number of dice and double it, or do you roll twice as many dice?
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Old 07-05-2019, 08:09 AM   #8
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Default Re: New Pole Weapon Rules

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Also, when rolling for actual double damage (say, rolling a 4 to hit), do you roll the normal number of dice and double it, or do you roll twice as many dice?
Interesting question, the only indication I can find is in the Example of Combat on Page 129 which seems to suggest you double the result rather than double the number of dice.

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He needs an 11 or better. He gets a 4 – double damage. He rolls a 4, which would normally mean 5 hits damage. It is doubled to 10.
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Old 07-05-2019, 08:13 AM   #9
kjamma4
 
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Default Re: New Pole Weapon Rules

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Interesting question, the only indication I can find is in the Example of Combat on Page 129 which seems to suggest you double the result rather than double the number of dice.
Either of which method can result in disappointing "critical" hits which result in zero damage.
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Old 07-05-2019, 09:30 AM   #10
tomc
 
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Default Re: New Pole Weapon Rules

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Either of which method can result in disappointing "critical" hits which result in zero damage.
True, but if you're on the receiving end, it's not so disappointing. ;)

I like doubling the damage instead of doubling the dice, since you get a steeper (more dramatic) bell curve, and drama is where it's at.
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