Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-26-2016, 12:04 PM   #1
JMD
 
JMD's Avatar
 
Join Date: Nov 2009
Location: Southern NH, USA
Default Dealing with "blinking" invisibility

There is a character in the game I GM who is using a power I created that allows his to go invisible until the start of his next action. Activating the power is a free action (reduced time maxed out). The result is that each round he reappears, free action vanishes, and then attacks enemies.

Should enemies have a defense against him? Should it count as a run around attack or something else?

Short of "tricks" such as infravision to see him, how should enemies attack him effectively?
JMD is offline   Reply With Quote
Old 02-26-2016, 12:34 PM   #2
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: Dealing with "blinking" invisibility

The rules areal state If a person is aware of an attack coming but can't see the source they get an active defence but at -4.

The assume after the first attack would would count as an attack from ambush.
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 02-26-2016, 12:40 PM   #3
JMD
 
JMD's Avatar
 
Join Date: Nov 2009
Location: Southern NH, USA
Default Re: Dealing with "blinking" invisibility

Quote:
Originally Posted by roguebfl View Post
The rules areal state If a person is aware of an attack coming but can't see the source they get an active defence but at -4.

The assume after the first attack would would count as an attack from ambush.
Awesome, thanks. I can't seem to find rules on ambushing (except for an ambush from above).
JMD is offline   Reply With Quote
Old 02-26-2016, 12:42 PM   #4
David Johnston2
 
Join Date: Dec 2007
Default Re: Dealing with "blinking" invisibility

Quote:
Originally Posted by JMD View Post
There is a character in the game I GM who is using a power I created that allows his to go invisible until the start of his next action. Activating the power is a free action (reduced time maxed out). The result is that each round he reappears, free action vanishes, and then attacks enemies.

Should enemies have a defense against him? Should it count as a run around attack or something else?

Short of "tricks" such as infravision to see him, how should enemies attack him effectively?
Wait for him to reappear. Then punch him. That's what Wait maneuvers are for, you know.
David Johnston2 is online now   Reply With Quote
Old 02-26-2016, 12:55 PM   #5
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Dealing with "blinking" invisibility

Quote:
Originally Posted by roguebfl View Post
The rules areal state If a person is aware of an attack coming but can't see the source they get an active defence but at -4.

The assume after the first attack would would count as an attack from ambush.
I think -4 is for if you are attacking them. though there could be a parallel rule.

Quote:
Originally Posted by David Johnston2 View Post
Wait for him to reappear. Then punch him. That's what Wait maneuvers are for, you know.
I'd say you have to have a pretty good idea of where he is to do that. That said, its just -4 if you know where he is but can't see him exactly.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is online now   Reply With Quote
Old 02-26-2016, 01:02 PM   #6
Clockwork_Virus
 
Clockwork_Virus's Avatar
 
Join Date: Aug 2015
Default Re: Dealing with "blinking" invisibility

Quote:
Originally Posted by JMD View Post
Should enemies have a defense against him? Should it count as a run around attack or something else?
As stated above, they get a dodge at -4 if they know they're being attacked, and can also block or parry at -4 if they make a Hearing -2 roll.

If he's attacking from the side, they get that additional -2 to their defense as well. If he's attacking from behind, the enemy gets no defense unless they've wised up to his tricks, after which it should probably be treated like a "runaround" attack.
Quote:
Short of "tricks" such as infravision to see him, how should enemies attack him effectively?
They should Wait and make Hearing -2 rolls to try to discover his location, and attack at -6. If they know which hex he's in, nix the Hearing roll and they attack at -4.

If the enemies know he's coming, they could lay down flour or some other powders on the ground, and watch for footprints . . .
Clockwork_Virus is offline   Reply With Quote
Old 02-26-2016, 01:09 PM   #7
JMD
 
JMD's Avatar
 
Join Date: Nov 2009
Location: Southern NH, USA
Default Re: Dealing with "blinking" invisibility

Quote:
Originally Posted by Clockwork_Virus View Post

If the enemies know he's coming, they could lay down flour or some other powders on the ground, and watch for footprints . . .
THAT IDEA IS GOLD, JERRY. GOLD.
JMD is offline   Reply With Quote
Old 02-26-2016, 01:12 PM   #8
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: Dealing with "blinking" invisibility

Quote:
Originally Posted by ericthered View Post
I think -4 is for if you are attacking them. though there could be a parallel rule.
B549
Quote:
Originally Posted by Defender's Situation
Can't see attack:-4
and block or parry requires a hearing-2 roll
you're think of
B547 and B548
Quote:
Originally Posted by Visibility
Can't see foe:-6, or -4 if you know his location to within 1 yard*
note the * means such attacks are caped to an effective skill of 9 after modifiers.

As to ambush that fall under Surprise attacks B393
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:34 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.