10-27-2014, 04:52 PM | #11 |
Join Date: Sep 2007
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Re: Skills for a hypothetical Lab Work talent
Research
Writing (reports, presentations, papers) Poisons First Aid (for treatment after accidents) |
10-27-2014, 05:11 PM | #12 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Skills for a hypothetical Lab Work talent
If you want all the skills that default to Chemistry, just buy vast quantities of Chemistry skill and get the others as defaults. Talents are more useful when things don't default.
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10-27-2014, 06:21 PM | #13 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Skills for a hypothetical Lab Work talent
Quote:
But I did initially look into doing just that.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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10-27-2014, 06:23 PM | #14 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Skills for a hypothetical Lab Work talent
Talent bonuses do not carry across to the default unless the defaulted skill is also in the Talent.
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10-27-2014, 06:24 PM | #15 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Skills for a hypothetical Lab Work talent
Talents aren't supposed to be everything that could help someone in a certain profession. They're supposed to involve a cohesive ability.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
10-27-2014, 08:43 PM | #16 | |
Join Date: Sep 2007
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Re: Skills for a hypothetical Lab Work talent
Quote:
I'm suggesting other possible inclusions in a Talent for consideration, not defining its exact and entire composition for you. |
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10-27-2014, 08:52 PM | #17 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Skills for a hypothetical Lab Work talent
Strawman alert.
I'm trying to formulate a chemical-y talent. Some here seem to want to add skills that have zero connection to chemistry except professionally. I want a talent that pertains to chemistry, not chemists.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
10-27-2014, 09:58 PM | #18 |
Join Date: Apr 2006
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Re: Skills for a hypothetical Lab Work talent
This is actually exactly what they're for. Anyone who doesn't buy all or nearly all of the skills in a talent is probably throwing away CP. The important stipulation is that those skills should match some kind of recognizable theme or field of competency.
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10-28-2014, 03:47 AM | #19 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Skills for a hypothetical Lab Work talent
I don't think this is necessarily true, often getting a bonus to defaults of a few of the skills and putting points in the rest is enough. DF Scouts don't have Naturalist on their template, for example, but still usually have a pretty good default thanks to Outdoorsman.
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10-28-2014, 09:15 AM | #20 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Skills for a hypothetical Lab Work talent
Quote:
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Last edited by Captain Joy; 10-28-2014 at 09:18 AM. Reason: added link, grammar correction |
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