03-21-2018, 07:27 PM | #1 |
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DEFINING SHIELDS IN TFT - Existing Rules and Extrapolations
DEFINING SHIELDS - EXISTING RULES AND EXTRAPOLATIONS
SHIELD: noun 1. a broad piece of metal, wood, or another suitable material, held by a handle attached on one side, and/or strapped to the arm, and used as a protection against blows or missiles. SHIELD (1): Ability to use a shield properly. EXISTING RULES: (1) The shield talent is an IQ 7 talent. (2) A figure must have the Shield Talent in order to use a shield properly. (3) The cost of the Shield Talent is 1 IQ point. (4) Shields have 3 general sizes: Small -1 hit 0DX, Large -2 hits -1DX, and Tower -3 hits -2DX . (5) Shields may or may not have outward surface or edge spike(s) for use in charging and against charges. (6) A figure may shield rush an opponent with his shield. (7) Shields protect a figures front 3 hexes. (8) Shields do not offer protection to a figures side-hexes. (9) Shields do not offer protection from magical attacks. (10) Shields slung onto a figures back protects a figures rear hex. Am I missing any stated TFT rules? EXTRAPOLATIONS (11) Shields kept ready in the off-hand, ties-up the off-hand, making the figure one-handed for other game purposes. (12) Carrying a shield leaves only the weapon-hand free to perform tasks such as: holding a rope, or holding a torch. (13) A figure who attempts other critical non-combat actions while carrying a shield, does so with a DX penalty. (14) A figure without the shield talent may use two hands hide behind a ST-appropriate shield for basic protection. (15) A figure without the shield talent who attempts to use a shield in combat does so with a DX penalty. (16) A figure must spend two turns to ready a shield which is worn on the back. (17) A figure must spend one turn to sling a shield onto it's back (18) A figure who is carrying a ready shield IN-HAND during the initial ambush attack from physical missile weapons at distance, presents a relatively smaller target to the ambush party, than the unshielded members of the adventure party; and is at an extra -1DX to hit for small shield, and -2DX for large shield, and -3DX for tower shields - FOR THE INITIAL SALVO ONLY. Thoughts? Thanks. JK Last edited by Jim Kane; 03-22-2018 at 05:15 PM. Reason: Typo |
03-22-2018, 01:29 PM | #2 |
Join Date: Jun 2012
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Re: DEFINING SHIELDS IN TFT - Existing Rules and Extrapolations
As the owner of several shields I feel comfortable in saying that you can carry a torch, spare spear or javelin, etc in your shield hand. Lanterns are not very good, the shield casts a huge shadow for one thing. You can't really parry effectively with a shield if you are also using that hand to carry something else. It is awkward but can be done.
I think most RPGs tend to downplay the utility of shields. They are great for blocking attacks, much more so than the 5% of D&D, and can also be used offensively. One thing that is probably more a factor for role playing adventuring than for arena style combats is that shields are heavy. Carrying a shield for an extended period will tire your arm out. This is a major reason for carrying them slung with a strap instead of on your arm. |
03-22-2018, 01:37 PM | #3 | |
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Re: DEFINING SHIELDS IN TFT - Existing Rules and Extrapolations
Quote:
Dave, can you add anything to the list of Extrapolations? Also, if you would please, as you know about shield in the real-world, could I get your feedback on the optional rule concept I posted on it's own thread about "TURNING" a Defenders Shield? I'd really appreciate your input and comments there as well. Thanks Dave JK |
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03-22-2018, 02:01 PM | #4 | |||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: DEFINING SHIELDS IN TFT - Existing Rules and Extrapolations
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I'm in Dave's camp here. Check out the Hurstwic site for some fun images of holding to a spare battle axe while using a viking-style shield to full effectiveness, and holding javelins would be similar. I concur as well about lanterns. Quote:
You can bash with them (use the EDGE, not the face, so you maximize your spacing!), grapple with them (trapping your foe's weapon arm and weapon against their body) and strike from behind them. Plus, they obscure half your body. +1 or +2 to Armor Class my BUTT. :-) Quote:
True, though a caveat: this can depend on the shield. Greek and Roman shields, heavy infantry, were heavy. Viking-style shields were raiding shields, and would probably weigh 4.5-6lbs even for a large one. [Note: that link is there for the pictures. Not trying to sell anything.]
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03-22-2018, 02:15 PM | #5 | |
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Re: DEFINING SHIELDS IN TFT - Existing Rules and Extrapolations
Quote:
I will also ask you if you could/would add anything to the list of Extrapolations; and if you wouldn't mind offering your feedback on the optional rule concept I posted on it's own thread about "TURNING" a Defenders Shield? I'd really appreciate your input and comments there as well. Thanks. JK Last edited by Jim Kane; 03-22-2018 at 02:24 PM. |
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03-22-2018, 05:01 PM | #6 |
Join Date: Dec 2017
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Re: DEFINING SHIELDS IN TFT - Existing Rules and Extrapolations
Agreed with all the good stuff above, which jives with my experiences in the SCA and HEMA.
Runequest was the first game I played where a shield is something other than an afterthought. GURPS probably has the best game treatment of shields that remains playable. I would not be at all bummed out if Steve opted to have shield rules in TFT look more like GURPS... |
03-22-2018, 05:10 PM | #7 | |
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Re: DEFINING SHIELDS IN TFT - Existing Rules and Extrapolations
Quote:
Thanks JK Last edited by Jim Kane; 03-22-2018 at 05:14 PM. Reason: Typo |
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03-22-2018, 11:42 PM | #8 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: DEFINING SHIELDS IN TFT - Existing Rules and Extrapolations
Quote:
https://gamingballistic.com/2017/08/...-use-in-gurps/
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03-23-2018, 12:10 AM | #9 | |
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Re: DEFINING SHIELDS IN TFT - Existing Rules and Extrapolations
Quote:
. That just summed up where my head has been lately. I am looking forward to delving into your concepts and conclusions; and i will see you on the other side. Good stuff! Thanks. JK |
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03-23-2018, 12:13 AM | #10 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: DEFINING SHIELDS IN TFT - Existing Rules and Extrapolations
Quote:
Also, I should note that "shields really ought to do more" is one of the foundational principles in my upcoming Dragon Heresy RPG. So this is also something I've been working for the better part of two years. It's not out of my way.
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