10-11-2015, 05:32 AM | #1 |
Join Date: Jun 2011
Location: Richmond, VA
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Damaged Based on Super ST
How do you set damage for melee weapons and for that matter Melee Attacks:ST Based to be based on Super ST.
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10-11-2015, 06:54 AM | #2 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Damaged Based on Super ST
Select the item you want to change, click Edit, then look for the Damage Based On field just above the attack mode listings. Enter the following into that field:
ST:Super-Effort Striking Strength For a few items, such as the Brawling or Karate skills, each mode is based on a different thing. In that case you need to click the small arrow next to each damage listing and enter ST:Super-Effort Striking Strength into that field.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
10-12-2015, 07:05 AM | #3 |
Join Date: Jun 2011
Location: Richmond, VA
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Re: Damaged Based on Super ST
Well, I tried that.
Still not reflecting the Super ST damage. I also tried making a custom Melee Attack Super ST based....that didnt work either. |
10-19-2015, 01:35 PM | #4 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Damaged Based on Super ST
Does the character actually have the Super-Effort Striking Strength stat?
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10-27-2015, 01:16 AM | #5 |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Re: Damaged Based on Super ST
Do you use a weapon or just the punch/kick damage? Weapons are limited to the damage they can do, no matter how high your ST is.
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Tags |
super effort, super st, super strength |
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