07-12-2010, 07:28 PM | #11 |
Join Date: Aug 2007
Location: Gainesville, Florida
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Re: Playing Gods Campaign idea
Oh that explains lol But it's good for gaming, I'm not trying to create something as complex as a real religion
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07-12-2010, 08:04 PM | #12 |
Join Date: Dec 2007
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Re: Playing Gods Campaign idea
Incidentally, there is a currently available game dealing with that subject.
http://rpg.drivethrustuff.com/produc...ducts_id=54415 You might not want it, but you could want some of the supplements. |
07-12-2010, 10:47 PM | #13 |
Join Date: Sep 2007
Location: Arkham Asylum
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Re: Playing Gods Campaign idea
That energy would be the Cosmic power source in GURPS, no?
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07-12-2010, 11:35 PM | #14 |
Join Date: Dec 2007
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Re: Playing Gods Campaign idea
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07-13-2010, 07:56 AM | #15 | |
Join Date: Aug 2008
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Re: Playing Gods Campaign idea
Quote:
Primal flux, adjusting the terminology slightly to reflect 4.0 GURPS rather than the version out at the time, can be spent to make any power temporarily Cosmic. Most likely the cost in Flux needed for this would vary depending on the ability. Primal abilities and Cosmic abilities would have enormous overlap though. If Primal Order was updated to GURPS 4.0 I am sure they would take this into account. Primal Base would be difficult to handle in GURPS. You would almost have to meta-game it and allow the deity to spend it as character points for creation ex nihilo. Which in a deity's case really *is* creating out of nothing. Flux is more like using Primal to manipulate or augment something already there. Sorry to ramble. I love the system hugely. |
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07-13-2010, 10:24 AM | #16 | |
Join Date: Aug 2004
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Re: Playing Gods Campaign idea
Quote:
Based on your descriptions (I do not remember much about the system myself, save that I was unimpressed by it), it does not sound too difficult to convert Base. Create with appropriately broad category, Cosmic enhanced (to whatever modification that fits), and possibly setting fiat that only deities can spend points to make creations permanent. |
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07-13-2010, 10:51 AM | #17 |
Join Date: Aug 2008
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Re: Playing Gods Campaign idea
Base was so hard to model in GURPS because it was, well, everything that existed in PO. Deep down at the level that only a deity could reach anything that exists is supposedly Primal.
Getting a bit off topic here, but Primal was that systems answer to what fundamental thing separated gods from everything else. In that system if you could directly manipulate Primal you were a god - if you could not you might be the most powerful mage ever but you were still ultimately limited. A valid point methinks... In the proposed campaign what makes the gods in question <dramatic drumroll and echo chamber> GODSgodsgodsgods and not just obscenely powerful beings claiming to be such? What can they do that nobody else can? |
07-13-2010, 10:54 AM | #18 |
Join Date: Sep 2006
Location: Seattle, Washington, USA
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Re: Playing Gods Campaign idea
I'd call it 'Primal' to make it distinct from the 'cosmic' enhancement that PCs with lots of CPs might gain access to. 'Primal' would, of course, be the next tier up from 'Cosmic' (mainly because I think it is useful to have a 'overrides normal magic' enhancement that isn't necessarily the same thing as gawd-power).
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07-13-2010, 11:29 AM | #19 |
Join Date: Jun 2007
Location: Southern New Hampshire
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Re: Playing Gods Campaign idea
When I read the description, my eyes lit up about the "heroes" that can be born to a god and a mortal. My interest suddenly became the idea of the players playing a group of these half-god people. That sounds like fun.
I think playing as a "god" would be difficult, and for me... not as fun. |
07-13-2010, 02:24 PM | #20 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Playing Gods Campaign idea
In Scion, you start as such a hero, but I think you can become a god eventually.
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gods, gurps, gurps 4e, the primal order |
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