Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-10-2010, 02:00 PM   #1
CrimsonDawn
 
Join Date: Mar 2006
Default Does Weapon Bond apply to Innate Attack?

If you have a Staff with Weapon Bond, do you only get the bonus for using it with the Staff skill, or also to attack rolls with spells you're casting with it?
CrimsonDawn is offline   Reply With Quote
Old 07-10-2010, 02:51 PM   #2
blacksmith
 
Join Date: Aug 2005
Default Re: Does Weapon Bond apply to Innate Attack?

Broadly no. A weapon bond with the staff would help with melee spells delivered through the staff, and I would let WB be taken with Gadgets built with the IA power, but that is about it.
blacksmith is offline   Reply With Quote
Old 07-12-2010, 12:58 PM   #3
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Does Weapon Bond apply to Innate Attack?

Weapon Bond applies when you're using the item as a weapon. It wouldn't, for example, help your ST roll to use the staff to pry open a container, or help your Acrobatics roll when using the staff to pole-vault, so it shouldn't help your Innate Attack skill to "point" with the staff when throwing a fireball. As blacksmith pointed out, it'd certainly help with Melee spells cast by whacking someone with the staff, though.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 07-12-2010, 01:07 PM   #4
blacksmith
 
Join Date: Aug 2005
Default Re: Does Weapon Bond apply to Innate Attack?

You could conceivably have some kind of missile spell bond to get a +1 to hit with a particular missile spell. I would consider such a perk if a player asked for it.
blacksmith is offline   Reply With Quote
Old 07-12-2010, 01:15 PM   #5
Yami Fowl
 
Yami Fowl's Avatar
 
Join Date: Nov 2007
Location: Brazil
Default Re: Does Weapon Bond apply to Innate Attack?

Since with Weapon Bond, if your weapon is lost, you lose the perk...
To have something like, Spell Bond, seem a little over a perk...
Since you can't lose a spell as easily as a lose a weapon.

To better hit with a particular missile spell, I would suggest Magery (One-Spell Only) for 2 points...
And a perk, Psyquic Guidance, which allows you to use the RL of the spell to guide the missile, instead of innate attack.
__________________
Current Playing:
Gurps Fantasy.
Current GMing:
DnD 3.5 on an original setting.
Planning a GURPS Sci-Fi Campaign.

Last edited by Yami Fowl; 07-12-2010 at 01:36 PM.
Yami Fowl is offline   Reply With Quote
Old 07-12-2010, 01:27 PM   #6
aesir23
 
aesir23's Avatar
 
Join Date: Oct 2007
Location: Vermont
Default Re: Does Weapon Bond apply to Innate Attack?

Someone could, theoretically buy several "bonds" to cover multiple purposes, I suppose.

Weapon Bond and Equipment Bond (Forced Entry) with the same Axe, frex.

I'd be a little skeptical of allowing Equipment Bond to work for casting spells with a staff, however. That would be better modeled as Magery 1 with gadget limitations.

This brings up related questions: would you gain the benefit of Weapon Bond while pistol whipping, for instance, or would you have to buy it twice for the same weapon?
aesir23 is offline   Reply With Quote
Old 07-12-2010, 01:30 PM   #7
aesir23
 
aesir23's Avatar
 
Join Date: Oct 2007
Location: Vermont
Default Re: Does Weapon Bond apply to Innate Attack?

Quote:
Originally Posted by Rev. Pee Kitty View Post
so it shouldn't help your Innate Attack skill to "point" with the staff when throwing a fireball.
Well...weapon bond can give you a bonus to other ranged attacks that could be described as "pointing". Pistol, for instance.

I just think it should probably be two weapon bonds for two such disparate skills.
aesir23 is offline   Reply With Quote
Old 07-12-2010, 01:31 PM   #8
blacksmith
 
Join Date: Aug 2005
Default Re: Does Weapon Bond apply to Innate Attack?

Quote:
Originally Posted by Yami Fowl View Post
Since with Weapon Bond, if your weapon is lost, you lose the perk...
To have something like, Spell Bond, seem a little over a perk...
Since you can lose a spell as easily as a lose a weapon.
Except that there is already a spell perk in Magical Styles that gives a bonus to cast a particular spell at the cost of having a more traceable spell. Here a bonus to throw one specific missle does not seem too powerful for a perk.
Quote:
To better hit with a particular missile spell, I would suggest Magery (One-Spell Only) for 2 points...
That would help cast it, I don't think magery is added to IA though, and increase the damage caps. Might be a better deal if it does add to IA for that spell.
Quote:
And a perk, Psyquic Guidance, which allows you to use the RL of the spell to guide the missile, instead of innate attack.
Not sure I would allow that, puts a lot of emphasis on the spell level, and cuts back on the value of things like homing spell.
blacksmith is offline   Reply With Quote
Old 07-12-2010, 01:34 PM   #9
blacksmith
 
Join Date: Aug 2005
Default Re: Does Weapon Bond apply to Innate Attack?

Quote:
Originally Posted by aesir23 View Post
Well...weapon bond can give you a bonus to other ranged attacks that could be described as "pointing". Pistol, for instance.

I just think it should probably be two weapon bonds for two such disparate skills.
But the pistol is the weapon, the fireball is a spell. Conceivably if you had a staff of fireballs a weapon bond with that could help both hitting people with the staff and with the fireballs. You don't need multiple bonds for melee attacks and thrown attacks with a axe or spear after all.
blacksmith is offline   Reply With Quote
Old 07-12-2010, 01:39 PM   #10
Yami Fowl
 
Yami Fowl's Avatar
 
Join Date: Nov 2007
Location: Brazil
Default Re: Does Weapon Bond apply to Innate Attack?

Quote:
Originally Posted by blacksmith View Post
Except that there is already a spell perk in Magical Styles that gives a bonus to cast a particular spell at the cost of having a more traceable spell. Here a bonus to throw one specific missle does not seem too powerful for a perk.
Sorry, the last line on my sentence was wrong, I was supposed to say:
"You can't loose a spell as easily as a weapon."

But then again, about the perk, you are right, sorry.
__________________
Current Playing:
Gurps Fantasy.
Current GMing:
DnD 3.5 on an original setting.
Planning a GURPS Sci-Fi Campaign.
Yami Fowl is offline   Reply With Quote
Reply

Tags
rules question


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:08 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.