07-10-2010, 02:00 PM | #1 |
Join Date: Mar 2006
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Does Weapon Bond apply to Innate Attack?
If you have a Staff with Weapon Bond, do you only get the bonus for using it with the Staff skill, or also to attack rolls with spells you're casting with it?
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07-10-2010, 02:51 PM | #2 |
Join Date: Aug 2005
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Re: Does Weapon Bond apply to Innate Attack?
Broadly no. A weapon bond with the staff would help with melee spells delivered through the staff, and I would let WB be taken with Gadgets built with the IA power, but that is about it.
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07-12-2010, 12:58 PM | #3 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Does Weapon Bond apply to Innate Attack?
Weapon Bond applies when you're using the item as a weapon. It wouldn't, for example, help your ST roll to use the staff to pry open a container, or help your Acrobatics roll when using the staff to pole-vault, so it shouldn't help your Innate Attack skill to "point" with the staff when throwing a fireball. As blacksmith pointed out, it'd certainly help with Melee spells cast by whacking someone with the staff, though.
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07-12-2010, 01:07 PM | #4 |
Join Date: Aug 2005
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Re: Does Weapon Bond apply to Innate Attack?
You could conceivably have some kind of missile spell bond to get a +1 to hit with a particular missile spell. I would consider such a perk if a player asked for it.
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07-12-2010, 01:15 PM | #5 |
Join Date: Nov 2007
Location: Brazil
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Re: Does Weapon Bond apply to Innate Attack?
Since with Weapon Bond, if your weapon is lost, you lose the perk...
To have something like, Spell Bond, seem a little over a perk... Since you can't lose a spell as easily as a lose a weapon. To better hit with a particular missile spell, I would suggest Magery (One-Spell Only) for 2 points... And a perk, Psyquic Guidance, which allows you to use the RL of the spell to guide the missile, instead of innate attack.
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Current Playing: Gurps Fantasy. Current GMing: DnD 3.5 on an original setting. Planning a GURPS Sci-Fi Campaign. Last edited by Yami Fowl; 07-12-2010 at 01:36 PM. |
07-12-2010, 01:27 PM | #6 |
Join Date: Oct 2007
Location: Vermont
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Re: Does Weapon Bond apply to Innate Attack?
Someone could, theoretically buy several "bonds" to cover multiple purposes, I suppose.
Weapon Bond and Equipment Bond (Forced Entry) with the same Axe, frex. I'd be a little skeptical of allowing Equipment Bond to work for casting spells with a staff, however. That would be better modeled as Magery 1 with gadget limitations. This brings up related questions: would you gain the benefit of Weapon Bond while pistol whipping, for instance, or would you have to buy it twice for the same weapon?
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07-12-2010, 01:30 PM | #7 | |
Join Date: Oct 2007
Location: Vermont
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Re: Does Weapon Bond apply to Innate Attack?
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I just think it should probably be two weapon bonds for two such disparate skills.
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07-12-2010, 01:31 PM | #8 | |||
Join Date: Aug 2005
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Re: Does Weapon Bond apply to Innate Attack?
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07-12-2010, 01:34 PM | #9 |
Join Date: Aug 2005
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Re: Does Weapon Bond apply to Innate Attack?
But the pistol is the weapon, the fireball is a spell. Conceivably if you had a staff of fireballs a weapon bond with that could help both hitting people with the staff and with the fireballs. You don't need multiple bonds for melee attacks and thrown attacks with a axe or spear after all.
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07-12-2010, 01:39 PM | #10 | |
Join Date: Nov 2007
Location: Brazil
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Re: Does Weapon Bond apply to Innate Attack?
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"You can't loose a spell as easily as a weapon." But then again, about the perk, you are right, sorry.
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