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Old 08-12-2018, 05:15 AM   #1
Pheo
 
Join Date: Mar 2018
Default Divine Intervention and curse -1 lvl

Hey. I was dead, at the table was a cleric of level 9, in my turn I dialed cards. One of them is a divine intervention, and the other is a curse minus 1 level. Can I play them in the right order?

And why, after the victory over the monster, the players have 2.6 seconds to interfere with the player, and after winning the game (reaching level 10), there is no such possibility?

Thank you
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Old 08-12-2018, 07:30 AM   #2
Andrew Hackard
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Default Re: Divine Intervention and curse -1 lvl

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Originally Posted by Pheo View Post
Hey. I was dead, at the table was a cleric of level 9, in my turn I dialed cards. One of them is a divine intervention, and the other is a curse minus 1 level. Can I play them in the right order?
Divine Intervention must be played immediately, so you can't play another card ahead of it.

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Originally Posted by Pheo View Post
And why, after the victory over the monster, the players have 2.6 seconds to interfere with the player, and after winning the game (reaching level 10), there is no such possibility?
If you're asking why you can't prevent someone from winning with Divine Intervention, it's because that's not the result of a combat.
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Old 08-12-2018, 08:37 AM   #3
Pheo
 
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Default Re: Divine Intervention and curse -1 lvl

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Divine Intervention must be played immediately, so you can't play another card ahead of it.

If you're asking why you can't prevent someone from winning with Divine Intervention, it's because that's not the result of a combat.
No, I'm asking why there is time to ruin the fight

But there is no time to ruin the victory (or rather, there is no such possibility)

The classic munchkin without additions becomes uninteresting, in the last 3 out of 5 parties the divine intervention wins =/
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Old 08-12-2018, 10:48 AM   #4
Anh-Dalan
 
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Default Re: Divine Intervention and curse -1 lvl

There are very few possibilities to win without the other players being able to interfere. It seem a peculiarity that your games keep being decided by the only one in the basic set.

If you think Divine Intervention is too powerful, just remove from the set before playing...
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Old 08-12-2018, 03:16 PM   #5
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Default Re: Divine Intervention and curse -1 lvl

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Originally Posted by Pheo View Post
No, I'm asking why there is time to ruin the fight

But there is no time to ruin the victory (or rather, there is no such possibility)

The classic munchkin without additions becomes uninteresting, in the last 3 out of 5 parties the divine intervention wins =/
The 2.6 seconds in combat are DURING the combat, while ruining the victory would be AFTER the player had already won.
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Old 08-13-2018, 07:57 AM   #6
Pheo
 
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Default Re: Divine Intervention and curse -1 lvl

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The 2.6 seconds in combat are DURING the combat, while ruining the victory would be AFTER the player had already won.
It is simply frustrating that in the classical manchkin, there is no way to stop the divine intervention
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Old 08-13-2018, 08:37 AM   #7
Mister Ed
 
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Default Re: Divine Intervention and curse -1 lvl

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Originally Posted by Pheo View Post
No, I'm asking why there is time to ruin the fight

But there is no time to ruin the victory (or rather, there is no such possibility)

The classic munchkin without additions becomes uninteresting, in the last 3 out of 5 parties the divine intervention wins =/
That is surprising. We've played many games of Munchkin over the years, and have NEVER had anybody win due to Divine Intervention. Odds are that, if it comes out at all, it will come out BEFORE anybody is at Level 9. Sounds like you've had a run of weird luck.
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Old 08-13-2018, 08:37 AM   #8
serleran
 
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Default Re: Divine Intervention and curse -1 lvl

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It is simply frustrating that in the classical manchkin, there is no way to stop the divine intervention
There are very few cards that can. Annihilate, for example.
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Old 08-13-2018, 08:47 AM   #9
Andrew Hackard
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Default Re: Divine Intervention and curse -1 lvl

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Originally Posted by Pheo View Post
It is simply frustrating that in the classical manchkin, there is no way to stop the divine intervention
Your best defense is not to let Clerics sit at Level 9 for too long. Or, if DI really frustrates your group, pull it out of the deck. It's your game; play it the way that makes you happy.

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Originally Posted by Mister Ed View Post
That is surprising. We've played many games of Munchkin over the years, and have NEVER had anybody win due to Divine Intervention. Odds are that, if it comes out at all, it will come out BEFORE anybody is at Level 9. Sounds like you've had a run of weird luck.
Or their games go long enough that they cycle through the Door deck, possibly more than once. Or someone gets the Wand of Dowsing and is very patient. I don't know how it helps answer Pheo's question to minimize his concern.
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Old 08-13-2018, 09:25 AM   #10
Anh-Dalan
 
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Default Re: Divine Intervention and curse -1 lvl

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Originally Posted by Andrew Hackard View Post
Or their games go long enough that they cycle through the Door deck, possibly more than once. Or someone gets the Wand of Dowsing and is very patient. I don't know how it helps answer Pheo's question to minimize his concern.
or someone is cheating and keeping the card 'til it brings victory - but who would do such a shameful thing just to win a game? ;)

Last edited by Anh-Dalan; 08-13-2018 at 01:03 PM.
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