Quote:
Originally Posted by tbeard1999
Without the DX penalties, *everyone* would wear the heaviest armor they could, ala D&D.
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Except that they don't, in my many years of experience with GURPS, where the only DX penalties for armor are -1 for un-tailored plate limbs, and -1 for a fully-visored helm. They don't because of the encumbrance and (mainly) its effects on your movement, your ability to dodge and retreat effectively, and (if the optional rule is used) how quickly you can stand up after falling.
I expect if you lowered or removed the DX penalty for armor in TFT, but kept the encumbrance and MA effects (and possibly added a minor bonus to
be hit), that the balance and behavior would not be nearly as upset as you expect (except maybe more people would wear cloth and leather than go
au naturale).