01-12-2012, 06:36 PM | #21 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?
Well, there's also brain trauma as stunning. Even if it's short of the concussion level, it can have a temporary effect.
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01-12-2012, 09:16 PM | #22 |
Join Date: Jan 2010
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Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?
I don't know anybody who I think would keep fighting if you seriously broke a finger (as opposed to fracturing the bone).
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01-12-2012, 09:34 PM | #23 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?
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01-12-2012, 09:51 PM | #24 | |
Join Date: Oct 2004
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Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?
Quote:
This sort of stuff includes soldiers who come out of the aid station and hoof it back to the front lines (SoD:Comrades), bull riders who ride with broken bones (CoH: Cowboy Way), construction workers who breaks hands, arms, or heads on the job and then wrap it up with duct tape and chase it with a shot or three of whiskey (thus, Accident Free for 1,019 days keeps ticking toward the bonus, e.g., CoH: Professional, and Struggling Wealth.). Make a Will roll and keep hammering, or fail and go to the nurse, get a lollipop, and take the day off . . . Generally, people who are unacquainted with injury or pain have much less resistance to it. Those who have suffered through injuries tend to pick up a practical amount of diagnosis and no small amount of personal fortitude as a matter of making it to the next paycheck. This is a case where your justification for high HT, HP, and/or HPT is simply "I get hurt a lot." And this is not meant to be exhaustive. Suffice it to say, that one should avoid certain bars where blue-collar values are sufficiently prevalent -- steel mills, coal mines, quarries, etc. Basically, go watch Dirty Jobs and about half the time, the guys Mike is working with are more than capable of breaking a finger in a fight, smiling, . . . and then clobbering you. |
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01-12-2012, 10:28 PM | #25 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?
Any thoughts on what an Immunity to Move and Dodge Loss Due to HP Loss should cost?
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-JC |
01-12-2012, 10:37 PM | #26 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?
The cost of doubling them, less an accessibility limitation for not working above so-much HP.
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01-13-2012, 02:23 AM | #27 |
Join Date: May 2006
Location: Denmark
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Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?
since the average human has basic Speed 5, and this would come out at Basic Speed+5 (accessibility, only for alleviating drop due to HP and FP loss, -80%) [20], I'd say a cleancut 20 points is fair enough though probably somewhat overpriced, given that it is twice as costly as High Pain Threshold.
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01-13-2012, 03:19 AM | #28 | |
Join Date: Jul 2008
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Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?
Quote:
And you can't possibly be unaware of the GURPS stun mechanics, where standard stunning is based on HT rolls, as differentiated from IQ-based mental stun.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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01-13-2012, 03:21 AM | #29 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?
Quote:
The second is a game mechanic rule to avoid having IQ be too powerful and HT almost a dump stat. |
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01-13-2012, 05:00 AM | #30 | |
Banned
Join Date: Aug 2004
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Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?
Quote:
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dodge, injury, move |
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