01-12-2012, 04:23 PM | #11 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?
For certain values of 'incapacitate', sure. Most people are highly reluctant to have their fingers broken, but it's not very hard to ignore when something else more important is going on.
|
01-12-2012, 04:25 PM | #12 |
Join Date: Jan 2005
Location: Stuttgart, Germany
|
Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?
It's always fun to find out who faints dead away when they get their finger broken. *grin*
|
01-12-2012, 04:29 PM | #13 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?
Quote:
Otherwise, you could say I could incapacitate someone by destroying their property because some people, one I personally witnessed, will go catatonic when such items are believed destroyed. |
|
01-12-2012, 04:29 PM | #14 |
Join Date: Oct 2005
|
Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?
Witness the number of highly aggressive gridiron players who just tape the broken finger to a working finger and then go back to the game a couple of plays later.
__________________
An ongoing narrative of philosophy, psychology, and semiotics: Et in Arcadia Ego "To an Irishman, a serious matter is a joke, and a joke is a serious matter." |
01-12-2012, 04:33 PM | #15 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?
It's the high school wrestler that continued despite a destroyed testicle that makes we wince the hardest.
|
01-12-2012, 04:40 PM | #16 |
Join Date: Oct 2007
Location: Kentucky, USA
|
Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?
Ze'Manel Cunha sounds like he is describing either someone with Low Pain Threshold, or someone who failed a fright check. It's pretty easy to fail by 1 and still get the "faint" result.
|
01-12-2012, 05:07 PM | #17 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?
Awareness of being injured is a big factor in whether an injury actually affects you; this is why being drugged or drunk makes one harder to disable. Adrenaline is also a factor. The threat of having your finger broken is probably far more effective than the actual breaking of the finger, at least on the short term.
|
01-12-2012, 05:32 PM | #18 |
Join Date: Jul 2008
|
Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?
Crippled extremities trigger a knockdown check, don't they? Failing that and being physically stunned is somewhat incapacitating, and failing it hard leaves you unconscious.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
01-12-2012, 06:19 PM | #19 |
Join Date: Oct 2004
|
Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?
Hypovolemic shock, probably. That's one reason that HP's "heal" so quickly from treating shock.
|
01-12-2012, 06:29 PM | #20 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?
Quote:
There is no physical stunning. Stunning is a mental condition, unless you mean something like a stun gun physically stopping your muscles from working. |
|
Tags |
dodge, injury, move |
|
|