Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-12-2012, 04:23 PM   #11
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?

Quote:
Originally Posted by Ze'Manel Cunha View Post
Then again, there's a reason we train to incapacitate people by the simple expedience of twist/breaking one of their fingers.
For certain values of 'incapacitate', sure. Most people are highly reluctant to have their fingers broken, but it's not very hard to ignore when something else more important is going on.
Anthony is offline   Reply With Quote
Old 01-12-2012, 04:25 PM   #12
Ze'Manel Cunha
 
Ze'Manel Cunha's Avatar
 
Join Date: Jan 2005
Location: Stuttgart, Germany
Default Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?

Quote:
Originally Posted by Anthony View Post
For certain values of 'incapacitate', sure. Most people are highly reluctant to have their fingers broken, but it's not very hard to ignore when something else more important is going on.
It's always fun to find out who faints dead away when they get their finger broken. *grin*
Ze'Manel Cunha is offline   Reply With Quote
Old 01-12-2012, 04:29 PM   #13
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?

Quote:
Originally Posted by Ze'Manel Cunha View Post
It's always fun to find out who faints dead away when they get their finger broken. *grin*
Just because a few people massively overreact to injury doesn't equate to such a matter of fact statement of finger breaking causing incapacitation.
Otherwise, you could say I could incapacitate someone by destroying their property because some people, one I personally witnessed, will go catatonic when such items are believed destroyed.
Flyndaran is offline   Reply With Quote
Old 01-12-2012, 04:29 PM   #14
Lord Carnifex
 
Lord Carnifex's Avatar
 
Join Date: Oct 2005
Default Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?

Quote:
Originally Posted by Anthony View Post
For certain values of 'incapacitate', sure. Most people are highly reluctant to have their fingers broken, but it's not very hard to ignore when something else more important is going on.
Witness the number of highly aggressive gridiron players who just tape the broken finger to a working finger and then go back to the game a couple of plays later.
__________________
An ongoing narrative of philosophy, psychology, and semiotics: Et in Arcadia Ego

"To an Irishman, a serious matter is a joke, and a joke is a serious matter."
Lord Carnifex is offline   Reply With Quote
Old 01-12-2012, 04:33 PM   #15
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?

Quote:
Originally Posted by Lord Carnifex View Post
Witness the number of highly aggressive gridiron players who just tape the broken finger to a working finger and then go back to the game a couple of plays later.
It's the high school wrestler that continued despite a destroyed testicle that makes we wince the hardest.
Flyndaran is offline   Reply With Quote
Old 01-12-2012, 04:40 PM   #16
Tyneras
 
Join Date: Oct 2007
Location: Kentucky, USA
Default Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?

Ze'Manel Cunha sounds like he is describing either someone with Low Pain Threshold, or someone who failed a fright check. It's pretty easy to fail by 1 and still get the "faint" result.
Tyneras is offline   Reply With Quote
Old 01-12-2012, 05:07 PM   #17
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?

Awareness of being injured is a big factor in whether an injury actually affects you; this is why being drugged or drunk makes one harder to disable. Adrenaline is also a factor. The threat of having your finger broken is probably far more effective than the actual breaking of the finger, at least on the short term.
Anthony is offline   Reply With Quote
Old 01-12-2012, 05:32 PM   #18
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?

Quote:
Originally Posted by Tyneras View Post
Ze'Manel Cunha sounds like he is describing either someone with Low Pain Threshold, or someone who failed a fright check. It's pretty easy to fail by 1 and still get the "faint" result.
Crippled extremities trigger a knockdown check, don't they? Failing that and being physically stunned is somewhat incapacitating, and failing it hard leaves you unconscious.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 01-12-2012, 06:19 PM   #19
safisher
Gunnery Sergeant,
 Imperial Marines
Coauthor,
 GURPS High-Tech
 
safisher's Avatar
 
Join Date: Oct 2004
Default Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?

Hypovolemic shock, probably. That's one reason that HP's "heal" so quickly from treating shock.
safisher is offline   Reply With Quote
Old 01-12-2012, 06:29 PM   #20
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Half Move and Dodge at 1/3 HP: Realism of sudden drop?

Quote:
Originally Posted by Ulzgoroth View Post
Crippled extremities trigger a knockdown check, don't they? Failing that and being physically stunned is somewhat incapacitating, and failing it hard leaves you unconscious.
That should probably be limb crippling, not any extremity.
There is no physical stunning. Stunning is a mental condition, unless you mean something like a stun gun physically stopping your muscles from working.
Flyndaran is offline   Reply With Quote
Reply

Tags
dodge, injury, move


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:51 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.